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Update notes via Steam Community


I hate it when updates take me this long...Anyway, sorry to force everyone to "sit" with the pretas in the state they've been in, they're depowered somewhat now. Also some stuff has been added to try and give "ranged combat" more of a build. And some other things - more items, reworks. There's a good deal of this content of content remaining to add, but it's definitely approaching the end game before 1.0 release. A lot of the work is also going to be reiterative, going through all the items / classes etc and making them more interesting, settling on an identity for things

To all players new and old, you do me continuous honor!

(please let me know about bugs and typos)

    - enemies -

  • powered up regular enemies
  • reduced the # of random attributes that pretas get scaling for, and weighted it towards armor / dodge (less chance of super speed)
  • ranged pretas no longer have guaranteed (extra) Hit scaling
  • pretas grant *3 more glory


    - classes / prestige -

  • Added Peltast starting class, applies "Mark" to visible enemies on step, Mark % increases physical damage taken, amount applied = attack range
  • made Tamasa require enemies to live
  • Added Hazar, prestige Fire + Poison, spreads Acid terrain, on attack applies corrosion, multiplies corrosion stacks, and deals poison and fire damage to all enemies on acid terrain
  • Added Starjumper, prestige req 20 points in teleport powers, causes step to teleport you to closest enemy, stasis no longer prevents teleport, deal astral damage in a 3 tile range on teleport = DEX * WIL
  • Added Strijela, prestige req 20 points in Aim, causes all ranged weapons to gain AOE when equipped, deals pierce damage in a path to the furthest enemy on attack
  • Added Windblade, prestige req 350+ damage Slash weapon, like a "blademaster" type thing


    - other tweaks / fixes / additions-

  • more poems
  • DEX now adds 20 dodge and 2 speed
  • AIM now applies 1 * level Mark on Hit
  • fixed unstable thirst bug
  • WIL no longer removes corrosion while wearing Acid Necklace
  • Acid Necklace now also applies Corrosion to self when you apply it to another unit
  • Reworked the 'void' chest / chausses to be Stasis related, like the helm, renamed "Null Chest" "Null Chausses" "Null Helm" --- there are several other existing items that need to brought up slightly like this to a more extravagant, flavorful level
  • Added Numbing Sarabara for the Death to Ice conversion ability
  • Added Kairos Sash, performs all "game turn" effects when you stand still
  • Added Dragon Blade (void item), applies Inflame on attack and deals Hit-scaling fire damage in a large area
  • Lapis Glaive reworked to apply Charge & Meditate
  • Cosmic Flail effect range now equal to player attack range
  • Many typos fixed, even as more have no doubt been created


Windows English Depot 2128272
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