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Update notes via Steam Community

Changelog


Fixes

  • fixed typos in 'Shoreline' and 'Angelic Core' modules
  • fixed festival timers being wrong
  • fixed xp text in new town UI not being mono-spaced
  • fixed generic resistance providing the same amount resistance at T9 and T10
  • module 'Reflect' is not affected by the neutral damage attribute multiplier anymore. It is still triggered before damage reduction is processed and regular element based multiplications still apply (important only for challenges where neutral does not deal x1 damage to all other types)
  • removed #universal tag from extinguish
  • cooldowns for active modules inside workshop are now formatted like other time values instead of just showing the cooldown in seconds


The Perfect Tower II Content Depot 1197261
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