Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
This update addresses a large number of gameplay issues, allowing current content to be played in full. Technical issues, such as graphical glitches on certain video cards or crashes on Linux, have not been addressed.

Thank you for playing testing!

Note that any custom settings you had will be lost with this update. This will be resolved at a later date when a config window is added to the game.

Please see the known issues list for additional information.

  • There is now a FEEDBACK button on the in-game menu that will bring your browser to the official Twin Gods Steam Discussions page. Please use it! I love feedback!
  • The combat UI should no longer get stuck fighting Fen after collecting her barrel.
  • The main menu is no longer accessible during cut scenes. (This may be reverted at a later date. For now, it fixes potential larger issues.)
  • Added Battle-Text-Speed option in the config file (for messages, not health/mana changes).
  • When battle ends, the background should no longer appear behind the Items Found screen.
  • Fixed an issue that could occur where a combat UI shows outside of combat and potentially crashes the game.
  • Quests can now be failed. (Applies to quests in "Towntown" and Backwoods that will auto fail upon reaching The Road On if still in progress.)
  • Shrines that "refine" gear no longer add affixes (this is the point of Class Shrines). Any affixes already added will be kept.
  • Sprites and loot tables that were missing in some cinematics should now appear/work correctly.
  • Some particle effects that were supposed to appear now will appear.
  • Corrected some issues with quest references.
  • Corrected an issue with a world object being deleted in The Road On, North Pass map, which could cause the game to crash.
  • Class shrine UI has received some slight updates, along with some other UIs.
  • Some sprite animations are now ever so slightly faster.
  • Enemies spawned for an encounter will no longer appear until after the combat transition.
  • Elites now play special elite music.
  • Battle text is now an option in the config file.
  • Dialog for several cinematics and tutorials has been edited.
  • Campaign quests should now complete when they are supposed to. Specificially, Escort Fen and Find Father, Day 3.
  • Class shrine in the first Road on map is now level 3, and an additional class shrine has been added in a later map.
  • Jungle Copse map has a new quest on it, detailing some world history.
  • The walking puzzle quest near the Jungle Copse map has had its quest disabled. The puzzle is still active, for now.
  • The final level, Void Maze, will now pop up a thank you note.
  • Nothik's emote sprite sheet is now consistent with his other sheet (the stripe is gone).
  • Health and mana text in combat now bounces. You are not crazy. (It was always supposed to but the shader had a typo.)
  • ExtraFillerBoost affix value is now 5% instead of 500%.
  • Added music for Fen's Open Ocean map.
  • Shrouded Thread Miniboss now plays boss music, and hits a little less hard with Rage ability.
  • Nothik's shield now has a sprite.
  • Added Class Shrine tutorial.
  • Nothik now heals hp/mp when he arrives on The Road On.
  • Powerful enemies in Road On, Dark Pass will no longer randomly appear. (Enemy unit Powerful status is supposed to be fixed (though the engine allows for it to be random).)
  • Added one additional Powerful unit encounter in Road On, Dark Pass.
  • Corrections to pathable tiles in "Towntown" and Backwoods maps.
  • Backwoods battle background has received a minor facelift.
Windows Depot 2670411
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link