Thank you for
Note that any custom settings you had will be lost with this update. This will be resolved at a later date when a config window is added to the game.
Please see the known issues list for additional information.
- There is now a FEEDBACK button on the in-game menu that will bring your browser to the official Twin Gods Steam Discussions page. Please use it! I love feedback!
- The combat UI should no longer get stuck fighting Fen after collecting her barrel.
- The main menu is no longer accessible during cut scenes. (This may be reverted at a later date. For now, it fixes potential larger issues.)
- Added Battle-Text-Speed option in the config file (for messages, not health/mana changes).
- When battle ends, the background should no longer appear behind the Items Found screen.
- Fixed an issue that could occur where a combat UI shows outside of combat and potentially crashes the game.
- Quests can now be failed. (Applies to quests in "Towntown" and Backwoods that will auto fail upon reaching The Road On if still in progress.)
- Shrines that "refine" gear no longer add affixes (this is the point of Class Shrines). Any affixes already added will be kept.
- Sprites and loot tables that were missing in some cinematics should now appear/work correctly.
- Some particle effects that were supposed to appear now will appear.
- Corrected some issues with quest references.
- Corrected an issue with a world object being deleted in The Road On, North Pass map, which could cause the game to crash.
- Class shrine UI has received some slight updates, along with some other UIs.
- Some sprite animations are now ever so slightly faster.
- Enemies spawned for an encounter will no longer appear until after the combat transition.
- Elites now play special elite music.
- Battle text is now an option in the config file.
- Dialog for several cinematics and tutorials has been edited.
- Campaign quests should now complete when they are supposed to. Specificially, Escort Fen and Find Father, Day 3.
- Class shrine in the first Road on map is now level 3, and an additional class shrine has been added in a later map.
- Jungle Copse map has a new quest on it, detailing some world history.
- The walking puzzle quest near the Jungle Copse map has had its quest disabled. The puzzle is still active, for now.
- The final level, Void Maze, will now pop up a thank you note.
- Nothik's emote sprite sheet is now consistent with his other sheet (the stripe is gone).
- Health and mana text in combat now bounces. You are not crazy. (It was always supposed to but the shader had a typo.)
- ExtraFillerBoost affix value is now 5% instead of 500%.
- Added music for Fen's Open Ocean map.
- Shrouded Thread Miniboss now plays boss music, and hits a little less hard with Rage ability.
- Nothik's shield now has a sprite.
- Added Class Shrine tutorial.
- Nothik now heals hp/mp when he arrives on The Road On.
- Powerful enemies in Road On, Dark Pass will no longer randomly appear. (Enemy unit Powerful status is supposed to be fixed (though the engine allows for it to be random).)
- Added one additional Powerful unit encounter in Road On, Dark Pass.
- Corrections to pathable tiles in "Towntown" and Backwoods maps.
- Backwoods battle background has received a minor facelift.
Changed files in this update