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Update notes via Steam Community

Hello everyone! The time has come for the first major update "Early Access 2.0.0". It was tough, but I tried to combine it with the winter update, adding lots of new things and preparing for future updates. Just a reminder, this is still early access, and the game will continue updating. THERE'S MUCH MORE AHEAD! :)

WHAT'S BEEN ADDED:

1. New Year skins
Now in Rise of Gun, there are skins. In the future, this will turn into a part painting mechanic. Right now, there are parts with a New Year's theme making the weapons look cooler!



2. Added Christmas gifts
On the map, after midnight, gifts will appear where you can find various surprises - parts, money, candies.



3. New Year's decor
You can decorate your store with New Year's decorations like garlands, tinsel, Christmas stockings, and a Christmas tree.



4. Candies
During the winter update, a new currency - candies - has appeared. You can get them for completing missions or from gifts. You can spend them on parts with skins from a new vendor.



5. New vendor
The Christmas vendor sells parts with skins. He has absolutely all the parts, and you can buy them for candies.



6. New music
New thematic tracks, 6 new tracks initially, and the rest are hidden as cassette tapes on the map.

New music

7. New missions
Several Winter missions to diversify your gameplay. For completing missions, you'll get candies.

8. Water cooler
After building a cooler, customers can drink water and pay you for it. In the future, water will need replenishing, but for now, it's endless.

9. 14 new parts
Added 14 new parts for crafting your weapons. You'll be able to buy them from the parts vendor.



NEW FEATURES:

Basic Creative Mode version 1.0.0
Another game mode - Creative. This is a completely separate map where you can create as much weaponry as you want - because the chest has an infinite number of parts. Also, you can build your locations or a city, anything you want. Then you can exchange the map with friends :) In the future, I'll update this game mode and add more and more features, for example, spawning zombies or the ability to shoot from weapons. You'll be able to create your levels to pass and share them with friends or the community.

The rest:

Winter update

1. Added snow to the map;
2. Added Christmas hats to the residents;
3. Added footsteps sounds on snow;
4. Added a snowball game;
5. Added barrels for illumination;
6. Added a New Year's menu.

Added:

1. Added a pause;
2. Added labels on shelves with parts at the vendor;
3. Added versioning to game saves;
4. Added a warning about early access;
5. Added a news button;
6. Added a new hunger and energy mechanic;
7. Added a button to hide the interface;
8. Added stomach rumbling;
9. Added progress saving for the basketball;
10. Added new animations for residents when buying weapons;
11. Added a magnetic board to the workbench;
12. Added door animations for residents' houses;
13. Added a secret place;
14. Collectible items and cassette tapes are now highlighted.

Fixes:

1. Fixed weapon positions in hands;
2. Fixed constant notification about the maximum level at the vendor after loading;
3. Fixed level scale at the vendor;
4. Fixed errors with tips;
5. Fixed issue where weapon slots on shelves lit up if holding a part;
6. Fixed store closure;
7. Fixed part indicators not visible at night;
8. Fixed an issue where pressing tab could access storage;
9. Fixed incorrectly placed sights;
10. Fixed lights turning on at night;
11. Fixed weapon slots on shelves;
12. Fixed a part missing a piece;
13. Fixed save warning where notifications overlapped;
14. Fixed interface in some areas.

Balancing:

1. New hunger and energy system;
2. Adjusted construction prices;
3. Adjusted part prices.

Localization:

1. Fixed some places not localized;
2. Fixed some places - English translation;
3. Open-closed label will not be localized;
4. Preparing for a global localization replacement.

That's the end of the new features, but don't worry! There's more to come soon. Thank you to everyone who read till the end. Waiting for your feedback and thanking everyone for participating in the development. You've helped me a lot in finding bugs. I might have missed something since I'm working alone on the project, so I'll appreciate your activity, which will help Rise of Gun become better!"
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