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Update notes via Steam Community
Added lock-on circle to reticle when holding fire trigger
Added hat factories
Flyers can now perform a dash
Enemy HUD locks scale with distance
Shortened duration of various particle effects
Fixed beams not properly reporting terrain intersections
Particle emitter stochastic alpha support
Fixed shared scan list generation being delayed by newly created units
Improved scan list generation performance
Turrets now launch missiles and have increased health
Turrets can no longer become incapacitated (their projectiles can)
Fixed powerups wanting to have their canister replaced befored being placed on node
Enemy lock camera tangent dot sort fix (would incorrectly prioritize off-screen targets)
Improved sniper fire accuracy
Increased missile visibility
Gun discharges now synced per weapon type
Limited number of live projectiles fired from a single vehicle
Adjusted structure auto-build behavior for Player and AI
Mission 1 nav map fix
Mission 3 added additional nodes
Player units no longer drop collectables
Fixed units being forced up when in a dense unit cluster
Windows 64-bitEnglish Depot 2058981
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