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Update notes via Steam Community
Improvements

-We've prebaked lighting in the game to improve both lighting detail, colours and fidelity, along with greatly improving performance.
-We've pre-baked shaders to improve performance.
-We've added slight vigenette post processing.
-We've changed the camera angle in the Shed to show the ladder properly instead of it being at an angle that make it difficult to see that it is a ladder.
-We've fixed the mapping of the zombie dog textures.
-We've Increased the detail of the Monster textures.
-We've reduced lag when entering Grounds.
-Albert now starts the game with 15 rounds in his Pistol instead of 5.
-We've added better lighting in the Subway.
-We've added better lighting in the Underground.

-Bug Fixes
-We've fixed collision on bed in master bedroom.
-We've fixed lighting issues with reactor in Lab, it will now illuminate the room properly.
-We've fixed map for Grounds being stretched.
-We've fixed cutscenes not playing smoothly.
-We've fixed collisions with beds in the mansion.
-We've fixed the ability to go through the wall when going through the bed on the second floor.
-We've fixed the door transition animation not appearing when leaving Master bedroom making the game appear to have softlocked.
-We've fixed a bug when leaving the Kitchen to the dining room not updating the camera angle when opening the door.
-We've fixed a bug with 'First Kill' achievement if killing a monster with a headshot would only unlock Headshot and not First Kill as well.
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