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Update notes via Steam Community
First of all, apologies for the delay in this patch. Expect the next few patches to come out faster than this one.


  • New looting mechanic:


    Added with this patch is the new looting mechanic. With this system it will take a number of seconds to search a container before you open it. With this, you can also speed up the search time by holding the 'Quick Search' key binding. When you are quick searching there is a chance to cause noise, this will attract nearby AI to the location (Also, each time you cause noise the chance to cause it gets reduced). There is also a multiplier in loot difficulty settings to multiply how long it will take to search.
  • New lockpicking mechanic:


    You are now required to actually lockpick containers, etc instead of waiting on a timer to complete. Also, located around the map are new military containers that have to be lock picked. In the future, more will be added to lockpick and new mini games like this.

  • New backpack: Alpine backpack
  • New ice axe model
  • Added difficulty sliders for zombie archetype amount multipliers
  • In the debug menu there is now an 'All' items list
  • Night ambient sound added
  • Quests now display a save icon in the corner if it saves its progress



  • Item list in debug menu now shows item names by their debug/dev item ID name
  • Slightly reduced chance of rain
  • Increased chance of bleed after being hit by a zombie
  • Player hit animation will only play if the player isn't currently doing another animation
  • Radiated zombie archetype now checks what respirator the player has
  • You can no longer enter a vehicle that has 0 health
  • Increased how fast it takes water wells to fill up
  • Increased accuracy of most human AI (Military AI generally have around the same, but a bit more accuracy)
  • Changed how items spawn in the quest containers
  • Max FPS setting changed to a slider
  • Increased power attack stamina reduction
  • Zombie archetypes now have unique names
  • Wandering trader now spawns with a ranged weapon
  • Adjustment to inventory grid slot design
  • Increased human AI equip animation speed
  • Human AI can attack with melee more often/faster
  • Changed description of loot container refill so it makes more sense
  • Improvements to foliage LODs
  • Changed how horde beacons determine how far away AI will spawn
  • Big optimization for containers & AI
  • Optimization to weather textures
  • Added a slight delay after rotating the player (Alternate melee mode)
  • No longer able to loot Wandering Trader after killing them
  • Adjustments to some melee weapon hit detection



  • Fixed issue where bottles, etc wouldn't get added to inventory (Unfortunately bugged slots due to this issue cannot be fixed, as the game thinks there is an inventory item there)
  • Fixed AI jitter when chasing player
  • Fixed issue where melee weapon could get stuck carrying onto damage when not attacking
  • Fixed quests deleting themselves when completed
  • Fixed human AI spawning (This is mainly prevalent in the *REDACTED* Area where AI could be found spawning inside walls causing a not so fun encounter)
  • Change to how save games are deleted, this should fix the lag spike that occurs
  • Fixed issue where vehicles and buildable containers could be wiped due to the refill container settings getting attached to them (It shouldn't)
  • Fixed loot container refill not working
  • Fixed under water getting rain & snow
  • Fixed reloading not correctly choosing mag with highest amount of ammo
  • Fixed not being able to reload a weapon while scoped in
  • Fixed AI going up/down stairs (eg. prison and bunker)
  • Fixed issue where you couldn't complete a quest due to AI already being dead
  • Fixed infestations still spawning near player placed objects
  • Fixed notifications not appearing in game after a player death
  • Fixed AI walking out of safe zone area
  • Fixed some zombie boss spawners spawning 5 bosses instead of 1 or 2
  • Fixed some container dimensions
  • Fixed being able to vault on water
  • Airdrops that land on a steep slope, should now be able to roll/fall down it
  • Fixed container quests not completing task when reached location
  • Fixed issue where you couldn't loot extra animal meat due to buildables being nearby
  • Fixed interaction outline on hangar door
  • Fixed not being able to finish horde beacon
  • Fixed being locked in ADS while player rolling and letting go of ADS binding
  • Fixes/changes to AI spawning for horde beacon
  • Fixed player rotating when melee weapon not equipped if alternate melee mode is enabled
  • Fixed notes location at crashed helicopter random event
  • Fixed horde beacon debug box showing in game
  • Fixed radio not looping transmissions
  • Fixed 'Angling For Beginners' item description
  • Fixed being able to interact with objects while climbing
  • Fixed some floating grass and trees
  • Fixed issue that could of caused your melee weapon to damage the player
  • Possible fix for vehicle, containers, etc having their inventories randomly disappear


What's next?

Swimming (Next patch)


Battery system (Flashlights, etc)

Crafting overhaul

New dungeon & bunker revamp

Quests & bounty board

Settlements

Boss zombie revamp


These other features & more will be outlined in a dev post coming soon!


Zurvivor
Windows English Depot 1645821
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