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Update notes via Steam Community
[v2.4.0] ( Quantum Entanglements)
A new enemy, "Quantum Quark," has been added. It introduces a new enemy effect that will tie into the new stats below, hopefully it proves to be engaging! It includes ways to farm ATK_2, HP_2, and DEF_2, as well as the first new source of Δz since Gamma was introduced! Don't underestimate this enemy though, it's very difficult!

Introducing 'Math Skill_2'
Players will now have the opportunity to acquire 'Math Skill_2' from Quantum Quark. The drop rate for this item is set extremely low, making it a rare find unless you have a significantly high Rare Drop Rate. Acquiring Math Skill_2 will result in a further reduction of the enemy difficulty rate. The maximum reduction is set at 9%, which means, combined with the original rate, you can see a total enemy growth reduction of 99%. This should make rerolling enemy rewards much more meaningful, as you will now be able to reach difficulties much higher than before!

Introducing 'Attack Speed_2'
'Attack Speed_2' will now be obtainable through Loot. This addition is meant to increase the excitement surrounding Loot content and to make the Rare Loot Chance within Theories more meaningful. Attack Speed_2 will start to experience diminishing returns when it exceeds +100%. Attack Speed_2 is a direct multiplier to your time to attack, so don't underestimate it!

This update also introduces a brand new rendering system for spiral battle! This will allow spirals to look much more complex in the future, and introduces a framework that will make future development much easier. You might notice that your spiral looks much prettier in battle after updating! This framework is still being actively worked on, so you may notice some oddities with certain split spiral designs. This is known and will be fixed in a future update, but we didn't want to keep you waiting!

Added:
• A new Tornado Prestige, T43
• A new enemy: Quantum Quark
• A new Spiral Equation
• Nuke Mode: x10,000
• A toggle to automatically claim loot if it reaches the cap of 9999
• New battle upgrades
• New theory upgrades
• x10 and x25 buttons for purchasing both battle upgrades and theory materials
• Engineering notation
• Distinct notation for ATK2, DEF2, and HP2 in the effect gain area
• Once ω reaches a value greater than 50, a new box will appear on the main spiral, allowing you to change the rotation speed of the main spiral. This is purely visual and will not affect your actual stats. Make sure to make some great designs and share them!
Changed:
• Nuke mode will now use the stats of the targeted enemy rather than the current difficulty. For instance, if you are starting at difficulty 0 on nuke mode 1000, the first enemy you fight will have the stats of difficulty 1000. This should not cause any major changes to farming, but was necessary for balancing purposes
• Functional attack speed will now be limited to 0.002 TTA to avoid issues with player framerate and spirals looking broken. This will not limit your ability to acquire more attack speed, but it will require nuke mode in order to make use of higher attack speeds. When TTA exceeds the cap, it will appear gray.
• Added color indicators to theory 1's required resources to make it more clear what resources are required
• Slightly buffed the rewards from Spiral Equations and Theory progress
• Adjusted the Auto Start feature so that it does not function if a value smaller than the one for Nuke Mode is entered
• In the challenge menu, challenges will now illuminate upon completion
• When changing nuke modes, the enemy will reset in order to re-calculate its stats based on the target difficulty
• Z reactor experience requirements now scale linearly. When first logging in at first, you may notice some stats increasing rapidly, this is expected with this change and should taper off shortly
• The loot progress multiplier increase from difficulty in battle is now capped at 1,000%
• Fixed an issue where Z-Reactor effects did not display properly
• Slightly adjusted the UI when first launching the game to avoid offline bonuses from being cut off
• Fixed an issue where the rewards for T39 and T40 were misaligned
• Fixed an issue where significant digits were not correctly updated for all fields
• Fixed an issue where the player’s spiral battle HP display did not update its notation when the notation setting was changed in settings from Normal, Scientific, or Engineering
• Fixed an issue where challenge rewards did not display properly
• Decreased the inspiration cost of the first theory after level 40
• Effect gain now only displays the stats farmed from within battle spiral, rather than all stats, to make it easier to distinguish what would be optimal to obtain. Some stats may appear to be lower after this patch, but they haven't changed in effectiveness
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