Patch notes 0.6.11 Nov 25th 2023
- Library ability no longer stacks to prevent divergent powerup with windmill. Instead repeated use increases its boost's duration.
- Library ability strength now increases with upgrade level.
- Multi-kills caused by auto-combat are now also fixed for Quest Crises.
- Game can no longer be unpaused by unit keyboard shortcuts from a menu.
- Night palette is now a bit brighter.
- Babel tower Level achievements should now be granted by the correct level instead of one higher. The achievement should be granted retrospectively.
- Moving Hero in inventory correctly renders level indicator with them.
- Corruptions Score is now granted when curing Corruption during gameplay instead of when gaining the Corruption. The score is not granted when all Corruptions are auto-cured after ascension though.
- Library Boost no longer mixed with other boosts indicators.
- Hero sorting by Faction and Class were added.
- Hero sorting is now done in cascading fashion - e.g. Sorting by Level will also sort same-level heroes by the other attributes.
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Previous patches
Patch notes 0.6.10 Nov 19th 2023
- Some startup issues caused by Sound Adapter incompatibility should now correctly log
- Automatic slowdown on crisis can now be toggled in settings.
- Material Workshops Charges should no longer cause game to crash when their value is over-boosted.
- Pasteur unique hero should no longer block Unique Crises.
- Key shortcuts should be unbindable with escape.
- Autoclick should no longer cause invalid multi-kill of low HP crisis.
- Click heat no longer disabled in low population - it's rate is now merely tuned down on lower population levels.
- Scenario dilemmas are now all manadatory and automatically opened.
- Unit charging on reached unit cap will no longer continue.
- Theater tutorial message fixed.
- Guerillas are no longer so polite to steal only 1 gold from you.
- You no longer have to move your mouse after salvaging Hero in Inbox to see details of the next Hero.
Patch notes 0.6.9 Nov 16th 2023
- Unique crisees no longer grant achievement when timed out but not destroyed.
- Autocombat should no longer yield multiple rewards from a single crisis.
- Population achievement should now be granted correctly.
- Windmill ability should no longer get nulled by recharge of other workshops.
- Recharge Unit Hero traits should now correctly stack
- Stonehenge now has chance of lotuses on research completion while giving a flat social crisis risk
- Library Ability now has correct tutorial description
- Losing worker should now be disable workshops from the least impactful first (leaving granary and barracks last)
- Fixed variety of persistence corner-case issues preventing game to be saved and/or loaded correctly.
- Getting killed by Unique Crisis will turn off Auto-research to prevent accidental reappearance of the same unique crisis.
- Game now automatically slows to 100% speed when encountering crisis
- Autoconstruction will no loner construct housing past current vagabond count
- Sell Stone now gives a up-front gold reward.
- You can now shift-collect all rewards of the same type at once
- You can now shift-dismantle heroes in inbox (with same logic as inventory => bulk dismantle same Faction and Rarity)
Changed files in this update