A new dispatch is coming in from the bridge - Patch 0.3.0! We hope youâll agree that the content in here goes a long way towards addressing some more of those key pain points weâve been chipping away at.
And if youâre keen, help us kneel before the altar of the Almighty Steam Algorithm and consider reviewing JLO (an honest review â positive or negative â is so incredibly invaluable to us, and thank you so much if youâve already taken the time to leave one).
Letâs get right down into it!
Big Wins
Weâve added a DISMISS BUTTON FOR PIPs!You now will no longer be dragged around the ship by your crew's notifications!
We have brand new buildables! Weâve now got a COMPOSTER and an updated Rally Point!
Weâve made some massive additions to the overhead UI for objects!
Theyâll now display various errors, resource processing, tech dependencies, and more pieces of useful information!
And, the biggest improvement of all⌠You might remember the mockup of the new Resource Panel that weâve been working on? Well, itâs coming to you â hot off the press â in 0.3.0! The Starship Inventory Panel is intended to give the Captain (thatâs you!) greater amounts of clarity and insight on trends happening aboard your ship.

Weâre really very proud of this one, and the team has worked incredibly hard to bring the Starship Inventory to fruition. Our focus is to give the Captain more tools to make educated decisions, and this is a step in the right direction.
Hereâs the actual patch notes for the Starship Inventory:
- Inventory is accessible through the View/Select button on gamepad, and a new clickable button next to the resource bar at the top of the screen. This screen provides a breakdown of ship wide information:
- Shows a breakdown of all the ship inventories including counts of acquired and lost resources
- Provides descriptions of all resources and their current trends (similar to the tooltips for KBM in the resource bar in the main HUD)
- Time scale settings to toggle between different cadences
Starship Utilities
- Similarly to the inventory breakdown, this provides an overview of all the pooled resources including water, power and jumplight
- Same mechanics and breakdowns as aforementioned
Crew Status
- This screen provides a holistic overview of all the crew on the ship with their overall needs to get a general idea of the health of the crew.
- A breakdown of crew statuses, their divisions as well as gain and loss of crew
Art
- Weâve improved the operations coordinator stand interaction animation
- A delightful visual improvement: the crew will now come and âspray and wipeâ the spacecraft occasionally. Keep it clean, folks.
- Youâll be able to easily spot your fighter fans among your crew now â when they go to admire spacecraft, theyâll have an adorable VFX heart trigger!
- Weâve done a pass on visual upgrades for the engine bay, as well as interior lightmap fixes for the Catalinaâs bulkheads
- Yet another delightful improvement: the crew can now be âstartledâ and fall out of their bunks if theyâre disturbed by other crew, or if you enter red alert!
- Weâve got new bubble tube VFX, as well as new animating ribbons on the O2 Scrubber
- Weâve also introduced new transitions for on/off/no power to the O2 Scrubber!
- Thereâs been some spit-and-polish (hopefully more polish than spit) done on crew animations! They will interact better with the Soda Machines now, and Iâm told that they should sweat in a more polished way.
- More polishing for the 2x2 Greenhouse planter box, as well as the coffee and tea planters
- Engineering reported a problem on the turbine for Reactors to properly turn on and off, this is now fixed!
- Weâve done some additional polishing on the firing capacitor too!
- Someone thought it was funny to slightly offset the Officer Control Stations. Weâve now re-centered them. Iâm not pointing any fingers here, but whereâs Ham?
- At times, the space background for the asteroid and boarding pod intro would be missing. The void consumes us all in the end, but weâve fixed it for now.
- Also at times, the asteroid threat PiP sequences would play frozen or missing PiPs. Crew will now panic and yell an appropriate amount in their PiP.
- Zutopans in their arrival PiP are now âconnivingâ. (I can fix him).
- Thereâs been an update to the tutorial PiPs! Theyâll now use a range of different typing and stern PiPs for added variety.
- Yet. More. Polish. The console sit, the interact + depart animations, as well as the âGrinâ and âConfidentâ crew animations have all been improved!
- We fixed a bug to do with camera collision in some areas of the ship
- Weâve also refactored the system slightly to simplify the logic for turning on/off camera collider collections
- Further polish on the Rally Point object (it now comes with VFX and lighting!)
- And, perhaps the most relevant of all, the Hangar Bay now has animating runway lights.
Gameplay
Titling these updates⌠Grim but very fun:- There is now a new crying-in-place behaviour for sad crew members (mood)
- Weâve increased how often the hunger and exhausted animations appear (also a mood)
- Crew will now faint as a consequence of dehydration (huge mood)
- Crew become sad when theyâre too isolated (biggest mood of all)
- New Trait alert! âDisturbedâ. When affected, the crew will seek others to startle them and scare them. Mwahahaha.
In other gameplay news thatâs not grim but is still fun!
- New idle behaviour for the crew to stand around expressing their current mood
- Weâve made some improvements and crew should become stuck less often
- Crew will now queue for showers! Eliminate the stink!
- Unfortunately, Marines will no longer phase through walls to fight invaders.
- Input and output collection points for objects have some more randomization so crew wonât clump in the same spots
- Fixed an issue where resource cubes are still visible after the resources have been removed from an objects inputs
UI/UX
- The Room State Analysis tool now supports room state visualisation of power, water AND oxygen. Huge win.
- Airlocks are no longer rendered in the Room State Analysis Tool.
- Analysis rendering has been improved and now will show mesh rendering (for strangely shaped rooms), instead of cubed areas around rooms
- There was a small bug where actioning a PiP for Crew in Despair while in Build Mode would freeze the game
- Weâve done a massive overhaul of the overhead UI for objects. Theyâll now display various errors, resource processing, tech dependencies, etc. Another HUGE win!
- We resolved an issue where error icons of invalid buildable placements only displayed after deselecting and reselecting the room they are placed in
- We also resolved an issue where icons for âobjects are blocking access to interactions or doorsâ and ârooms require access to a turbo liftâ appeared the wrong way
- The dismiss button for PiPs has had a visual pass for clarity
- We improved the vertical layout of the UI elements for the Object Panel
Save/Load
- At times, when folks would load into their save, the crew would become stuck. Weâve eliminated this problem, but if it occurs for you again â please do let us know!
- We fixed an issue where pressing âcontinue gameâ could have no effect if the latest save was missing. Players will now receive an error message!
- Deleting a save could, at times, cause the UI to not properly refocus the save UI. This is all fixed!
- Weâve added more measures to detect a corrupt save and profile files when JLO boots up to avoid any more âinfinite loadingâ states occurring. Note: the first load for players with this issue might be a little longer!
- Weâve done some work to add a relevant popup error message to notify you of the issue.
- We also now backup problematic files, so that you can fling them to us to further investigate
- If a corrupt profile is detected, a new one will be generated. A caveat here is that players can experience some settings getting reset, such as audio, language, graphics, as well as First Time User Experience settings such as privacy policy checks, and tutorial warnings.
Localization
- Fix string discrepancy for the âHangar Bayâ vs âFlight Deckâ
- Updated text on the Medigel Tank to reference frostbite
And thatâs all she wrote, folks. Looking forward to hearing all about your exploits on the Catalina. Please share your favourite story so far, weâd love to hear about them!
Keeping Your Hope Bar Full,
<3 Chan and the LoG Team
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