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Fellow Rogues,

It is with great pleasure that, after 250+ hours of work, VRogue - the classic Rogue that started the -like genre now ported to VR - is released!

Key Features Mostly Cribbed From My Prelaunch Announcement:


  • Classic Rogue Gameplay - this is the actual Rogue engine, ported to C#. Monsters, potions, everything acts exactly as it did 40 years ago.
  • But in VR! - The world looks like you're in the ASCII dungeon of yore.
  • Loot - I mean, it's all unidentified to start with but hey! What's the worst this potion could do?
  • Procedural Generation and Permadeath: Just like the original Rogue, every playthrough is unique... and each death means starting over from scratch.


VRogue is 15% off for its launch, just in time for Steam VR Fest.

Good luck in the dungeon!
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