
Aron’s Adventure: Magic Reborn
Magic has found its way back to Elor! Play the NewGame+ today and face off against new enemies on your adventures through Elor.
Aron’s Adventure Magic Reborn is all about you, the community! After our third update we invested into additional QA and I had a look at the most requested features and changes.
I also started developing for the console, but last year my focus switched back to this update. I’m so incredibly excited about all the changes and the new content.
To show you we’re taking all feedback incredibly seriously, we're also reducing the price of the game permanently. We’re living in interesting times and I believe that having an escape like video games can be of great importance. In some countries we opted to keep the price the same as lowering it causes the new price to be higher in certain countries and that’s the last thing we want.
Thanks again for supporting us, sharing your feedback and being so incredibly patient and awesome. I hope that you’ll get to enjoy all the new changes to the game!
- Tim van Kan
The Short patch notes:

New Game+
After reaching the Eternal Pits, you can start New Game+ (NG+). In NG+, you'll encounter updated fights, craft remaining gear, and bring along your mounts and equipment while skipping some introductory content. End game materials are now available at all levels in NG+, it also features more challenging and diverse encounters.
Books of Power
Aron can now acquire Books of Power from a mysterious merchant, adding an extra layer of magic to his abilities. These books offer flexibility in gameplay, allowing for customized special abilities like ranged melee attacks or protective shields. You have the option to use these enhancements as you prefer.Outfit Transmog
Player choice is very important to me and I’d feel bad walking around with so many outfits but having to pick the highest number to make sure I have the most armor. Therefore I added a new transmog button that will allow you to pick what armor Aron will wear and what armor you’ll see while playing.Mini Games
In an effort to ease the minds of the people the king of Cryll has sent out entertainment mages all throughout Elor to offer up fresh challenges for the people! Earn better equipment or make enough gold to afford yourself that white horse you’ve been gazing at for the last few weeks! Mini-games can now be found all throughout Elor, even in dangerous areas.Hit as many targets as possible, memorize the order of dummies being hit, survive the danger dome and more! Go explore the different mini games in Elor Today.

Difficulty settings
We always prided ourselves in making sure Aron’s adventure is an accessible game to a wide audience and people with many different playstyles. After playing Guardians of the Galaxy I was so inspired by their approach I wanted something similar for Aron’s Adventure. You can now select Custom difficulty and completely tweak the game to your liking. There’s a ton of settings you can tweak and I tried to keep it as easy to understand as possible without introducing too many numbers.New Merchants
You can now find a lot of new Merchants in Elor. Buy more quick potion slots, improve your mount handling and buy books of power.Mounts
Four new mounts have been added to the game. Most of the new mounts are purely visual but one of the mounts will take adventuring to the next level! Complete Arenas to earn these new mounts and take them with you when playing New Game Plus.- All mounts except for the wyvern only change in terms of visuals.
- You can significantly upgrade your mount handling by purchasing upgrades from the mount upgrade vendor. Jump higher, run faster and get more control.
- Mounts have undergone pretty significant changes in terms of handling and should control a lot better.

New Enemies
New enemies have joined Crawin his ranks and are intent on preventing Aron from defeating their leader.Sorcerers
Mysterious creatures from the depths of the eternal pits have come to the surface, they bring their twisted slaves capable of magic as well. Sorcerers have a clear understanding of ancient magic, they will cast all sorts of different attacks at Aron.The Risen
The risen are an ancient civilization brought back to life by dark magic, they have been imprinted by sorcerers to perform special magic attacks. Generally they won't know a lot of different magic, but they'll know a few attacks really well and are just as capable as sorcerers when it comes to teleportation magic, allowing them to stay away on the battlefield.
Arenas
Earn special mounts for completing arena’s which can be found throughout the game. These arena’s take place in the rift and have special rules applied to them. Test your combat skills!Arena’s are introduced in Rive and will show up on your map. In every arena there are some different rules and Aron will have to survive against 3 waves of enemies. If this is executed successfully he’ll be rewarded with a new mount. The arena’s are old battles re-created in the rest by previous Sentinels, used to train new recruits. Every wave survived equals a checkpoint so if you fail a wave you won’t have to repeat the entire arena.
Arena 1: Into the Pit
In this arena Aron will have to defeat his enemies using only his bow. In this small arena it’s going to be tricky to defeat everyone on your path. The undead audience is also a danger to look out for as they’ll throw bones towards you in order to make things more complicated. Thranmar, the undead dwarven ruler likes a show. He’ll provide you with arrows and with 3 waves of the undead. Survive and be rewarded with a mount often used by the dwarves.Arena 2: The Dragon Mines
In this arena Aron runs into an ambush. With only his sword at his side he’ll have to fight the mages and many other enemies that are ambushing any traveler brave enough to travel to this old battlefield.Arena 3: War for the Depths
The eternal pits haven’t always been the way they are now. For many years after defeating Crawin, the dwarves tried settling in and they were pretty successful at it. Until the war of the Depths, where an army of orcs and undead swarmed the dwarven owned caves. The enemies used cursed weapons, if you were hit only once… the chances of you dying would be very significant. In this hardest Arena Aron can’t be hit more than once, if he is hit it’s game over and you’ll have to try again.
Other Gameplay Changes
- Dodging and Rolling is now tied to the same button, tab to dodge and hold to roll. This opens up the ability for Aron to dodge in combat.
- Limited potions: Per encounter you now have a limited amount of potions to use. You can purchase upgrades for additional quickslots at the potions vendor.
- Removed Crafting Arrows: Arrows can no longer be crafted and resources for crafting arrows can now barely be found. You now automatically grab arrows from your camps. So make sure to walk by and Aron will automatically restock.
- Archery: Depending on Bow rarity, Aron will now draw an arrow faster or slower. Only poor bows draw slightly slower compared to old builds, everything above common is faster.
Visuals
We were always happy with the visual style we achieved with the two of us. However there was a lot of feedback to some areas of the game, especially rocks. I’ve done a ton of experimenting and I believe I found a great new direction to take the rocks in. Most of them now have a noise pattern applied, which will make them stand out less as compared to before. Outside of this some old areas of the game have been updated as well.Performance Optimization
Many optimizations were achieved thanks to a lot of testing done on the Steamdeck. It helped me find a lot of areas for improvement and luckily, in a lot of cases I was able to book a lot of progress. More frames, significant shorter loading times and smoother overall.- DLSS Updated to 3.5
- FSR updated to 2.0
- Significant faster load times on lower end machines.

Bug fixes and other small changes
Too many! Thank you to everyone that helped reporting. Thanks to your help I was able to find hundreds of small and big issues preventing some people from having a good time. While I doubt everything is 100% clear, I’ve really come a long way in smoothing out the experience. I hope you notice this as well when playing.There have also been a ton of UI updates, new tutorials, new enemy health bars, updated damage numbers and more!
Quests: New quest paths have been added, some old content was patched back into the main game and non-linear quests have also been updated to function better and not break. The dungeons have also received some significant changes to improve the overal flow of the experience.
Cutscenes: A majority of the in-game cutscenes can now be skipped! Aron's Adventure has always been a gameplay first game and I felt that being able to skip the cutscene should be possible.
Sounds: hundreds of new sounds have been added for the new content and to help enhance old content.
Quick Save: You can now press F5 on PC to force an autosave to happen.
Controller: Many changes were made to controller support. I’ve mostly been playing the game on controller and it feels a lot more natural to me compared to before. You’re also free to rebind the settings as that should mostly work properly at the moment.
And many more: A ton has happened and I’m sure I forgot some things, but it comes down to things working a lot better and everything being smoother overall.
For additional Patch Notes: feel free to check out the google doc I set-up to keep others informed of what was happening. LINK
Changed files in this update