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Update notes via Steam Community
VEIN 0.008 is now out. Check the update summary video here:



Features


  • Champlain Valley north and south forest; Saranac river, some lakes; caves; bridges
  • 153 new clothes
  • Armor ratings on clothes - damage and elemental resistance
  • Keys for vehicles now spawn in nearby buildings or on nearby zombies
  • You can now label keys
  • Hotwiring vehicles
  • Car alarms
  • Corpses are now persistent & remain until they're destroyed with a heavy cutting tool
  • Firearms and melee items now show their stats (fire rate, damage values etc.)
  • New game zombie settings (spawn count, damage multiplier, etc.)
  • Better dirt texture on humans and zombies
  • New ingame map
  • New knife melee animations
  • You can rest on a bed in multiplayer
  • Manual handbrake in vehicles, interior light in vehicles
  • Stoves have clocks that reset on power outages
  • New WIP character creation level
  • Add Nomad uniqueness: spawns you in a remote location
  • Add new clothing-related scrap items
  • Film grain effect
  • Drunkenness now acts as a painkiller
  • New grass and landscape texture improvements
  • You can dye clothes with hair dye
  • Tents and chairs can be packed up
  • Bow and arrow has been rebalanced
  • Fuel amount now shows in the vehicle part UI for gas tanks
  • You can build mattresses in the construction menu
  • Overeating and overdrinking will kill you
  • Reduce battery consumption for many battery-powered items
  • New Flock17 art
  • Multiple randomized hair dye colors
  • Setting to always go first-person in ADS (eg. if third-person, ADS makes you go first-person)
  • New medical condition icons for eg. bandaging, infection, etc.
  • Wounds can now be infected; you are more likely to get an infection if you are dirty
  • Wounds can now be sutured
  • Bandages can be destroyed if you take damage with one on; you can manually remove them through the medical menu
  • Players have blood types, pending blood transfusion system
  • Syringes: inject yourself with fluids, syringes can communicate disease including the zombie virus
  • "Always become zombie" setting - all people that die will become a zombie
  • Saws can now cut trees alongside axes
  • Various changes to item spawn rates (for example axes now spawn more frequently)
  • Warehouse garage doors can be fortified
  • Powered tools now need batteries to function
  • Hunger and thirst cause damage slower
  • Compass will show where you died as a red X
  • Tweak spawn rates of some items (eg hot chocolate mix); add fluid-fillable bowls, kettles, etc
  • Money now shows it's name as the stack count (instead of "USD x41", you will see "$41")
  • Increase audible distance of firearms
  • Items can have colored info, clothing has placeholder notice if it is a placeholder
  • Keep all equipped utility items when you die
  • Some clothes adjust walking friction (some shoes are slipperier)
  • Walking on broken glass cuts up your feet
  • Clarify which parts belong to the engine in vehicles
  • Foley sound effects when using most containers
  • Sky lighting tweaks
  • TVs cast light in the room they're in when they're on
  • Add some streamer friendly settings (show/hide player names, show/hide chat ...)
  • Melee animations are more responsive to player input
  • Confirmation prompt to overwrite saves
  • Only show vehicle part items in the vehicle part UI
  • Barn doors open slower
  • Add some new vehicles to the farm


Bugfixes


This isn't a comprehensive list - we've only listed the noticeable ones.

  • Fix zombies not always going for players
  • Fix map being grey sometimes
  • Fix not being able to brake when you have no fuel
  • Fix really loud paper tear sound
  • Fix laggy melee weapons in MP
  • Fix persistent blood not replicating properly in MP
  • Fix crafting recipes always showing that you just need 1 of the ingredient
  • Fix that one driveway ramp's collision
  • Fix computers always being on
  • Fix batteries being stackable
  • Fix all fluids becoming water in stoves
  • Fix cooking
  • Fix destructible lights not saving
  • Add vehicle oil to the farm
  • Fix some furniture not being interactable (rugs, paintings, etc.)
  • Fix destroying some containers deleting items inside them
  • Fix computer monitors not appearing powered when powered
  • Fix TVs being always on
  • Fix being able to start vehicles without gasoline
  • Fix some doors being lockable in the wrong direction
  • Fix being stuck in lockpick if someone else unlocks what you're picking
  • Fix mining rocks while being encumbered doing nothing
  • Fix exploit where you can farm scavenging XP by scavenging your own containers
  • Fix glasses etc. appearing on your face after character creation
  • Fix brakes not functioning when the brake health is near 0; they now function until the brakes are literally dead
  • Fix not being able to refill gas tanks without containers
  • Fix not being able to reverse vehicles without brakes
  • Fix spoon on a stick causing stabbing damage
  • Fix battery powered items not using the best available battery
  • Fix painkillers making a bandage sound
  • Fix some damage calculations
  • Fix sleeping not removing stress
  • Fix rain not gathering in containers placed outdoors
  • Fix ladder climbing animation being rotate-able
  • Fix server browser needing refresh to be clicked the first time
  • Fix built door flap not showing the right use option
  • Fix crafting recipes not highlighting when you have all the ingredients
  • Fix character creation stats not stacking properly
  • Fix news dates in the main menu
  • Misc small map fixes & crash fixes


Enjoy!

Remember to join our Discord if you feel like chatting: https://discord.gg/MMxGTZRgHM
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