This patch wipes the previous Cryptr builds and starts fresh with a new approach to the game.
Many assets now have increased texture resolution.
First person can be toggled by pressing P. To revert to third person press P again.
The character select screen is streamlined and restructured using higher quality game UI assets.
Each of the five player classes have unique voicelines when they spawn. Some abilities trigger unique voicelines. Eventually, the volume slider for Sound Effects will control the voiceline volume.
Many spell visual and audio effects have been updated to reflect a higher quality.
The talent trees, equiptment canvas, and previously accessible helmet items aren't entirely functional yet but are targeted in the next patch.
Previously, Cryptr used an auto save feature to save virtually every frame. Now the player can save their progress in the pause menu. Whenever a new scene is loaded the game will also save the player progress. In future updates the player's save profile will automatically get saved when the application is quit.
Since this patch resets the game entirely, there are many new features going into this update.
Many more features and patches are coming soon on at most a bi-weekly rate, or twice a month typically.
Thank you for your support, and I look forward to player feedback on improving the game in a way that interests everyone!
November 11 patch notes - a new game!
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Windows
Depot 1972361
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