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Update notes via Steam Community
Patch 0.1.10:

**Additions**
- 2x, 4x, 6x optic options added
- Added silhouettes to each inventory slot
- Finally added tooltips to the medical conditions with a bit more info
- Added notification when trying to reload without a magazine in acceptable inventory
- Added notification when trying to shoot a gun with an empty chamber
- Added whistling to attract zombies
- Added two new zombie variants
- Zombies can hear stuff now (in the future they won't run directly towards noise, instead they will meander towards the general area)
- Suppressors function to greatly reduce zombie attraction radius for gunshots

**Changes**
- Adjusted drop chance of many items
- Max range of bullets increased by 4x
- Zombie brain upgrade: Zombies now traverse around obstacles better, and can now walk on to player built objects
- Zombies now have slightly varied movespeeds
- Optimizations for multiplayer health effects
- Pressing Escape while map is open now closes the map instead of opening the settings menu
- Increased the size of the menu button in the Escape menu to make it easier to find
- Adjusted red dot brightness to be slightly more usable at night
- Changed buildable storage to only be openable by owner in PvE and No Raid

**Bug Fixes**
- Fixed bug where objects that weren't built when exiting to menu would still save
- Fixed issue with crafting and stat menus disappearing if double clicked
- More collision fixes on existing buildings and objects
- Fixed keybinds menu not working in main menu
- Changes to death event to prevent player dying on some clients but not on others
- Fixed bug that prevented taking damage when starving
- Fixed some sounds not working as expected in multiplayer
- Changes to buildables and ground items to prevent max UObject error
DeadPoly Content Depot 1621071
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