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Something COOL and Frosty Has Arrived!


A heartfelt thank you to our committed community – your input has been invaluable in shaping the updates we're about to share. With your feedback at the forefront, we've refined core elements and incorporated smarter interactions; it's time to delve into the new enhancements and features focused on Exploration. This is the first of several major updates, with the next one coming early next year.









There are now distinct winter and summer seasons in the game. Winter brings snow to the plateau, notably reducing bot movement speed. Additionally, bugs enter hibernation, allowing for easier navigation across the plateau without disturbances.

Summer enhances solar panel efficiency, leading to increased power generation, and is marked by lower water levels. We are looking forward to expanding the seasonal effects in future updates.

*Please note that you need to start a new game for the seasons to work. This means that the seasons won't appear in saves that were created before this update





There are some new explorables you can discover while roaming in the world, and even more will be introduced in future updates.

Giant Silica Tree - destroy it and see what happens!
Locate the AI Base on the map - spend some time observing it, it's fascinating!






Missions are scripted special events you can find on the map, which require you to complete certain steps and get a custom reward. To encounter them during gameplay, explore areas of the map that were previously undiscovered.

*The missions are also available in games created before this update. But they only appear in the previously undiscovered areas of the map.

Help The Broken Explorer, uncover The Abandoned Mining Base, and The Anomaly Base. Follow the clues to reach the finale. If you're having trouble, check out our channel on Discord - we're here to help and provide guidance!



We've added new bots. Engineers are great for resource gathering, while Runners are low-cost and agile, but they don't operate outside the power grid and do not have sockets for item installation.





During your exploration of the map and completion of quests, you will have the opportunity to acquire an AI Behavior Controller.

Using the existing behavior system, it can completely automate certain aspects of the base. This is the first of multiple AI Cores that will be added to game during Early Access, and is the start of a powerful new system for large scale automation.





We have added various flowers and a few other new items to the plateau, each affecting the bots differently. Be careful!

The Power Flowers: They drain your power and also slow down the bugs (more on these later when the alien tree unlocks).



The Phase Flowers: These give a small teleport boost, again related to the alien tech tree.



Bugs now spawn further apart but in clusters, with the chance of a larger hive. It's more like attacking a base than just one-off hives.



There is also the fake "killed bot" on the plateau, which looks like the bugs killed a bot. You get various components if you kill the bugs (which are already quite damaged, so they are relatively easy to defeat).





  • Added Drone category to show in registers
  • Added Carrier factory component
  • Added Scout radar
  • Added Advanced Starter Turret
  • Added Item transporters to beacons





  • DLSS 3 support has been added, multiplying frame rates for GeForce RTX 40 Series gamers
  • When ordering a component with the "Request Item" button, it will be automatically equipped, if possible. This helps a lot when requesting items into a few buildings/bots.
  • “Request Item” now also works if no free slots are available, but free sockets are available for the requested item to be automatically equipped.
  • Added count_slots and get_max_stack instructions
  • Added support for texture overriding in visuals
  • Added Mothership eject
  • Added slot type to tooltip
  • Added "Update Blueprints" option to update library blueprints
  • Enable bots to drop items and equipped components at an exact location (move there and drop)
  • Add 'fx_digital_in' place effect to player dropped items


P.S. Wait for 30 seconds on the Main Menu Screen, then press the 'Reset Simulation' button for a surprise!





  • Human recipes in Re-Simulator now require unlocking Artificial Human Core
  • Slowly damage entities in the Blight without Blight Shield
  • Increased chance of some explorable rewards
  • Added more Re-Simulator hints




  • Add translations to Czech, Japanese, Korean, and Chinese (Traditional)
  • Add automatic translations for not yet translated strings





UI/UX


  • Added progress bar to deployments
  • Show repair register on Mothership
  • Show some hidden components in frame selection
  • Show "Component Efficiency" in the definition tooltip
  • Increased visibility of dropped items
  • Allow selecting resource drops
  • Show context menu on hidden components
  • Fixes for UI sounds
  • Fix for visual blur/smearing
  • Show 3D preview with components in definition tooltip of Deployer component
  • Disable HDR enable/disable on app focus change
  • Only enable HDR when renderer is available
  • Faction view doesn’t close automatically
  • Hide goals while tutorial is active
  • Fixes for tutorial progression
  • Fix for fog disappearing in the distance when unlocking blight visibility
  • Reduced sound output of blight extractor
  • Adjusted battery charge/drain rates
  • Fix movement effect stopping when docking and undocking
  • Fixes for graphical artifacts/blurring
  • Removed old codex entries


Gameplay and Mechanics


  • Update Re-Simulator registers when using recipes
  • Drop the deployer when upgrading the Command Center
  • Viruses will always affect other factions but reduced range to 1 tile
  • Unlock drone and satellite package frames when unlocking packages
  • Added logistics flag for serving construction sites
  • Support component_boost in frame definition
  • Fixes for buildings using deployer
  • Fixes for bots with item transporter interacting with explorables
  • Allow entities to be specified to Loop Signal instruction
  • Allow entity to be passed as the filter to GetEntitiesWithRegister
  • Explorable fix can now use items from inventory
  • Added "Specified Amount/Up to Amount" options on pickup and drop-off instructions
  • Fix for unpacking drones/satellites
  • Don't allow placement of an upgrade construction site over an existing site
  • Fix queuing multiple pickup commands with shift while game is paused
  • Fix for multiple components waiting on the same item activation
  • Recipe Updates
  • Allow undocking by dragging the unit out
  • Added trigger channels to flyers (to allow repairing them)
  • Added blight protection to flyers
  • Fixes for faction creation and trust levels
  • Fixes for faction blight_shield setting and checks
  • When a drone returns home and fails to pass all items to it, idle next to it instead of dropping items to the ground


Bug Fixes and Stability Improvements


  • Fix for visual blur/smearing
  • Fix for mining register issue
  • Don't call component.on_remove when the frame definition is lost
  • Increased blight magnifier power usage
  • Fix boosted production/uplink times in tooltip
  • Hacking tool fixes
  • Fixed hack codes to only have 4 numbers
  • Fixes for faction creation and trust levels
  • Upped small radar range slightly
  • Fix for foundation textures & material
  • Properly copy extra_data when transferring items
  • Internal capacitors are now different from the ones produced
  • Fix old check code written before item slot locking existed
  • Fix ADSChunkActor::PrepareVisibilityUpdates handling
  • Show effects attached to entities only if inside local faction visibility
  • Fix to stop "world" faction being at war with "bugs" by default
  • Fix for effects not being played for reasons like being out of attenuation distance
  • Fix for editing behaviors on blueprints
  • Fix lua error in c_explorable_fix:on_update when explorable has removable components
  • Removed power saving mode



https://store.steampowered.com/news/app/1450900/view/3709334846216987435
Windows 64-bit Depot 1450901
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