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Update notes via Steam Community
We have been busy reading all your feedback and working on the next update for Salt and Sacrifice. There's still a lot more we want to do but we decided it was time to start letting players get their hands on what we've been tweaking. There's a new "Preview" branch under Properties->Betas that will allow you to test the WIP patch 2.0.0.1.

We also invite you to join our Discord and chat directly with us and others.
https://discord.gg/skastudios


Salt and Sacrifice 2.0.0.1 Balance Update

Weapon and armor balance
- Slower weapon scaling and target damage increased.
- Hyper armor added to heavy attacks for greathammers, greatblades, greatswords, and glaives, allowing them to withstand more poise damage before being interrupted.
- Whip scaling and target damage increased.
- Poison and Fungal weapon damage increased.
- Tarcloth weapon buffs duration increased by 87.5%.
- Wearing light armor and no armor adds a burst of stamina recovery per slot.

Player balance
- Endurance now adds 0.25 poise per level.
- Being hazeburnt no longer decreases hitpoints. Instead, being guiltless (non-hazeburnt) will protect the player from losing salt on death.

Monster balance
- Reduced poise damage of a variety of smaller monsters.
- Ashen Congregant damage has been reduced.
- Temple Highblade damage has been reduced.

Quality of Life
- Hearthen flasks, haze decoctions, and ranged ammo no longer require harvested materials. These will always replenish to max when resting.
- Harvesting nodes will now replenish current flasks or ammo if possible.
- Stamina will continue to regenerate when sprinting outside of combat.
- Skill tree hints highlight nodes for required class level and runic art abilities for the currently equipped weapons and armor.

Multiplayer
- Enemies no longer deal increased damage when cooperating with additional players.
- Fast traveling will automatically bring along all ally players.
- Dawnlight players will get a token when helping the host defeat roaming mages.
- Fixed a bug that could cause the 20-minute invasion cooldown to be much shorter.
- Fixed a bug that could cause network players to desync in the Heart of Altarstone.

Misc Bugs
- Fixed a bug where killing the Undone Sacrifice with a critical riposte caused issues.

Notes
- Networked multiplayer is limited to players with the same patch.
- We will add to the list as new things are done and everything is subject to change.

Changed depots in preview branch

View more data in app history for build 12711938
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