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Update notes via Steam Community

Changes

  • Added more nonsense messages
  • Added additional performance settings for vegetation grid
  • Added switch build area button for moving vessels between drydock and runway
  • Added part filter buttons
  • Added "No match found" label when filters yield no part matches
  • Added LODs to island unlockables
  • Rope placements will now cancel when accessing the UI
  • Tweaked some ocean settings
  • Lights for other vessels will now disable while in build area
  • Changed the way ship propeller collisions work
  • Changed the way aero works for propellers
  • Changed the way wakes generate for massive ships
  • Changed wake behavior at slow speeds
  • Changed part UI order
  • Updated part filter behavior
  • Updated part UI
  • Fixed some configs for explosions
  • Fixed bug with dropped pilot helmet save / load
  • Fixed bug with buy shack amount dialog
  • Fixed normal align for SeaPlaneEngine
  • Fixed normal align for StandardHelicopterRearRotor
  • Fixed an undo error with cloned parts
  • Fixed bug where quit dialog could get stuck animating when closing menu too fast
  • Increased max foam time
  • LightFixture part no longer casts shadows (looks better)

Performance improvements

  • Interactions with UI elements when in map
  • Build areas
  • Structures
  • Damage effects
  • Projectile explosions
  • Fire extinguisher foam
  • Nautikins being on fire
  • Various parts that reference water
  • Buoyancy math
  • Waves pushing vessels
  • Vessel water sounds
  • Fuel usage
  • Propellers
  • Weather
  • Moving through open world fast
  • Many engines / propellers
  • Inventory
  • UI tabs
  • Vegetation grid

Notes

The primary reason for adding build area switch button is to test out sea planes in the water, but can really be used for anything.
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