Changes
- Added more nonsense messages
- Added additional performance settings for vegetation grid
- Added switch build area button for moving vessels between drydock and runway
- Added part filter buttons
- Added "No match found" label when filters yield no part matches
- Added LODs to island unlockables
- Rope placements will now cancel when accessing the UI
- Tweaked some ocean settings
- Lights for other vessels will now disable while in build area
- Changed the way ship propeller collisions work
- Changed the way aero works for propellers
- Changed the way wakes generate for massive ships
- Changed wake behavior at slow speeds
- Changed part UI order
- Updated part filter behavior
- Updated part UI
- Fixed some configs for explosions
- Fixed bug with dropped pilot helmet save / load
- Fixed bug with buy shack amount dialog
- Fixed normal align for SeaPlaneEngine
- Fixed normal align for StandardHelicopterRearRotor
- Fixed an undo error with cloned parts
- Fixed bug where quit dialog could get stuck animating when closing menu too fast
- Increased max foam time
- LightFixture part no longer casts shadows (looks better)
Performance improvements
- Interactions with UI elements when in map
- Build areas
- Structures
- Damage effects
- Projectile explosions
- Fire extinguisher foam
- Nautikins being on fire
- Various parts that reference water
- Buoyancy math
- Waves pushing vessels
- Vessel water sounds
- Fuel usage
- Propellers
- Weather
- Moving through open world fast
- Many engines / propellers
- Inventory
- UI tabs
- Vegetation grid
Notes
The primary reason for adding build area switch button is to test out sea planes in the water, but can really be used for anything.
Changed files in this update