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Update notes via Steam Community


We just released the latest update for Construction Simulator. In addition to bug fixes and general game improvements, Update 9 introduces a new tool for your construction worker: a flashlight! 🔦 We also focused on improving terrain simulation and upgraded the vehicle hall capacity: You’re now able to store up to 500 vehicles.

Watch the release trailer here:


Patch notes – Update #9:
  • Added a flashlight to the player
    • The flashlight can be activated and deactivated via the context menu

  • It is now possible to own and store more than 100 vehicles in one company
  • Replaced Google Analytics with Unity Analytics
  • Added offline profanity filter. Inappropriate words will be filtered, e.g. in the names of multiplayer sessions
  • Server Region Changes
    • USA South Central region was added

  • Major earthworks improvements
    • Completely reworked multiplayer synchronisation for earthworks. Terrain is now simulated locally for the client which makes it smoother to work on
    • Improved terrain physics: heavy impacts of any source now deform and flatten the terrain. This reduces the frequency of vehicles getting stuck
    • Driving over terrain slightly compacts it which prevents it from sliding as easily
    • Improved unloading of bulk materials. The material is now applied in more detail and looks better
    • Fixed issue where bulk would not fall out of dumper even if hatch is open
    • Fixed issue where it was possible to create bulk material by digging in undiggable ground
    • Various optimisations allow the construction view of terrains to update in near real time
    • Fixed issues where the construction view would show the wrong colors on terrains
    • Fixed construction view of cargo grid
    • Fixed various construction site desyncs
    • Fixed some instances where vehicles would fly into the air when entering while on a construction site
    • Fixed issue where clients did not leave skid marks on construction sites
    • Improved performance of inactive machines with bulk material
    • Various performance and memory optimisations of the earth physics
    • Many more bug fixes regarding terrain

  • Vehicle fixes and improvements
    • Improved digging depth of many excavators
    • Adjusted amount of bulk material which excavator and dumpers can hold. The volumes are now more realistic and depend on the size of the loading area or the excavator bucket
    • Improved drilling with rotary drills
    • Fixed issue where Case 1021G was able to remove earth indefinitely without the shovel filling up
    • Fixed an issue where the MAN TGS/LH HTM 904 concrete mixer had the functions of a service vehicle
    • Added collision check when resetting vehicles for excavators and rotary drills
    • Fixed some cases where machines and characters would jump to the same spot and get stuck
    • Improved the stability of vehicles on trailers
    • and many more fixes and improvements

  • Multiple fixes for multiplayer
    • Fixed many issues where players wouldn't be able to join a multiplayer session
    • Initial multiplayer synchronisation when joining a game is significantly faster in many cases
    • Fixed issue where multiplayer synchronisation lasts forever and the gate at the company never opens for the client
    • Fixed some cases where cargos would disappear for clients
    • and many more small fixes

  • Bug fixes and improvements in jobs
  • General bug fixes and improvements

Have fun and be safe on the construction sites! 👷

Your Construction Simulator Team

Introducing a flashlight 🔦



Improved terrain simulation



Extended vehicle hall capacity 🏗️



Project Liebcat Content Depot 1273401
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