
We just released the latest update for Construction Simulator. In addition to bug fixes and general game improvements, Update 9 introduces a new tool for your construction worker: a flashlight! 🔦 We also focused on improving terrain simulation and upgraded the vehicle hall capacity: You’re now able to store up to 500 vehicles.
Watch the release trailer here:
Patch notes – Update #9:
- Added a flashlight to the player
- The flashlight can be activated and deactivated via the context menu
- It is now possible to own and store more than 100 vehicles in one company
- Replaced Google Analytics with Unity Analytics
- Added offline profanity filter. Inappropriate words will be filtered, e.g. in the names of multiplayer sessions
- Server Region Changes
- USA South Central region was added
- Major earthworks improvements
- Completely reworked multiplayer synchronisation for earthworks. Terrain is now simulated locally for the client which makes it smoother to work on
- Improved terrain physics: heavy impacts of any source now deform and flatten the terrain. This reduces the frequency of vehicles getting stuck
- Driving over terrain slightly compacts it which prevents it from sliding as easily
- Improved unloading of bulk materials. The material is now applied in more detail and looks better
- Fixed issue where bulk would not fall out of dumper even if hatch is open
- Fixed issue where it was possible to create bulk material by digging in undiggable ground
- Various optimisations allow the construction view of terrains to update in near real time
- Fixed issues where the construction view would show the wrong colors on terrains
- Fixed construction view of cargo grid
- Fixed various construction site desyncs
- Fixed some instances where vehicles would fly into the air when entering while on a construction site
- Fixed issue where clients did not leave skid marks on construction sites
- Improved performance of inactive machines with bulk material
- Various performance and memory optimisations of the earth physics
- Many more bug fixes regarding terrain
- Completely reworked multiplayer synchronisation for earthworks. Terrain is now simulated locally for the client which makes it smoother to work on
- Vehicle fixes and improvements
- Improved digging depth of many excavators
- Adjusted amount of bulk material which excavator and dumpers can hold. The volumes are now more realistic and depend on the size of the loading area or the excavator bucket
- Improved drilling with rotary drills
- Fixed issue where Case 1021G was able to remove earth indefinitely without the shovel filling up
- Fixed an issue where the MAN TGS/LH HTM 904 concrete mixer had the functions of a service vehicle
- Added collision check when resetting vehicles for excavators and rotary drills
- Fixed some cases where machines and characters would jump to the same spot and get stuck
- Improved the stability of vehicles on trailers
- and many more fixes and improvements
- Improved digging depth of many excavators
- Multiple fixes for multiplayer
- Fixed many issues where players wouldn't be able to join a multiplayer session
- Initial multiplayer synchronisation when joining a game is significantly faster in many cases
- Fixed issue where multiplayer synchronisation lasts forever and the gate at the company never opens for the client
- Fixed some cases where cargos would disappear for clients
- and many more small fixes
- Fixed many issues where players wouldn't be able to join a multiplayer session
- Bug fixes and improvements in jobs
- General bug fixes and improvements
Have fun and be safe on the construction sites! 👷
Your Construction Simulator Team
Introducing a flashlight 🔦


Improved terrain simulation


Extended vehicle hall capacity 🏗️


Changed files in this update