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Update notes via Steam Community
Hello everyone! Another patch. Today we're adding/tweaking stuff thanks to your feedback, and we're also correcting more bugs that have been found!

Full patchnote :

Bugfixes

  • Fixing a bug that would create an infinite loop when talking to a monk in a village
  • Fixing a bug that would make the game crash on a Fear map when a smoke ball was located on isolated tiles
  • Fixing a bug that would make it impossible to select cards in the deck menu in the fire village when using a controller
  • Fixing a bug that would allow the Painkiller card to heal beyond max health
  • Fixing a bug with the reinforced Maximalism card that would allow it to draw multiple time the same card, even if said card was only present once in the deck


Changes & Balancing

  • Adding the possibility for parade effects to trigger even if the attack was evaded
  • Added a save backup system. For every existing save, a copy is created when launching the game (savegamex_backup_begin) and another one when closing the game (savegamex_backup_end). Those copies are located next to the initial save files, saved localy and not concerned by the Steam Cloud, and can be used by renaming them to an existing normal save (savegame.sav, savegame2.sav, or savegame3.sav)
  • Added the charm's descriptions on the map when hovering it with the mouse. With a controller, you can press Y/Triangle
  • Tweaking the Leech card's cost from 10 to 5
  • Taking away the inflation effect on Beastly card
  • Correcting a typo on the end of fight healing skill's description in english
  • Tweaking the input detection system correcting the fact that the game would act weirdly, as if the mouse was still active when playing on the gamepad
Windows Depot 1793171
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