- Reduced the cost of object collision simulation substantially. This can cause a 4-5x FPS boost on endgame content depending on your hardware setup
- Updated the Follow AI to only perform update ticks every .3 seconds instead of every frame. You should not see any behavior change here, but should see a ~15-30% FPS increase depending on the game state
- Updated the Follow AI to not compute potential monster targets unless the AI is in "pet" mode for the Beastmaster
- Preloaded all monster projectiles when the initial monster preload happens at game launch. Might cause slightly longer loading times, but should improve performance
- Preloaded weather effects on game load
- Changed Shockwave's graphical effect to match the pixel art style of the game and be generally less visually disruptive at lower attack transparency settings
Big Performance Upgrades
Update notes via Steam Community
This patch aims to improve performance and keep FPS in the 60-144 range depending on your refresh rate. It's still a bit experimental, so let me know either via Discord or the Bug Report feature ingame if you run into issues!
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