thank you for your humble feedback on my latest developer notes about the most reported flaws of Three Minutes To Eight. As stated there, I took your feedback very seriously trying to adjust the discussed negative issues as good as possible.
Here's the changelog:
- Removed the "Typewriting" effect on subtitles (now they appear right away)
- Reduced them to the bare minimum "safety" time before skipping a dialogue line
- Both things make the skipping of lines about 5X faster than before
- Also, there's a 1 second safety margin when the dialogue options appear, so if player is fast-skipping all the lines, then it has a short moment of pause when it's time to make a decision (this to avoid to start a dialogue again by mistake)
- Both things make the skipping of lines about 5X faster than before
- Improved the movement when using Point'n'Click controls
- Holding the left mouse button down will keep the player running until it's released (to avoid double clicking each time, very useful when running on large scens, like the street)
- Fixed a bunch of localization issues; especially for German, Italian and Chinese
- Fixed a bug related to giving the Titanium Positron to PD-99 when you're not on that narrative
- Fixed a bug related to showing the year as "nil" when ending a narrative in the future during narrator's lines
- Removed the possibility to have duplicates of items (like battery and charged battery, pistol and charged pistol, etc.)
- Lowered the intercom sound to make it less bothering
- Adjusted the size of text for the Journal as well as adding green highlight to the last line (once accomplished), for better readability of the various narratives
- Plus some additional minor polishing and bugfixes.
Thanks again for your feedback and patience so far and what's to come. It is much appreciated. I hope the changes add more comfort to the repeating dialogue skips.
Yours,
Nicola
Changed files in this update