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Update notes via Steam Community


Greetings, You will find below the manifest for the Alder Forge update 1.0.3



  • The combat animation system conflict with the cinematic animations for skills and the "Anima Latent Skill" is fixed.
  • The camera rotation smoothing that was added at the start of "Early Access Phase 3" is now removed due to the community's request.
  • From now on, the exploration skills' UI Alerts will not only show the name of the skill required but also the name of the character who can use it.
  • Spacial attenuation in battle sound effects for weapons is removed and replaced with a standard volume, similar to the elemental skills.
  • GPU optimization rounds were done for the game's largest maps as the following:
    1. Valley of the Twelve
    2. The Etheros Path
    3. The Elysian Woods
    4. The Observatory
    5. The Final Dungeon, "The Netherwaves Halls".

  • The reflection system is reduced by 30%
  • The shadows handler is reduced by 30%
  • The load memory handler is reduced by 20%
  • The conflict between opening the large map while getting ambushed by enemies is now fixed.
  • The conflict between the "Pause Menu", "Settings Menu", and "Map" is now resolved.
  • The merchant's sell amount dialogue is redesigned to fit the rest of the merchant group UIs.
  • Ambient Occlusion removed from the largest maps in the game.



Thank you for your interest in this world, characters, and story.

Kind Regards,
Zine. E. Falouti
Windows 64-bit Alder Forge Depot 3 Depot 1575593
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