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Update notes via Steam Community
Hello!

A bunch of various changes, starting with Quality of Life related:
- there is now a list of available combo's in Pause menu;
- skip dialogue button for Keyboard control scheme is now Space (but Enter still works);
- during fights you now have a Restart Fight button in the Pause menu, no need to wait for Lim to die to restart the fight;
- cursor is hidden during the gameplay, only reappears when any Meny is open;
- Blackscreen dialogue text position was adjusted to be in the center of the screen.

Gameplay updates:
- Light attack combo doesn't fill up Vengeance meter as fast as before;
- fifth Boss got stronger;
- the Grab/Hold of the enemy from now on is not endless, if you wait too long to finish off or throw enemy away - they will break the away;
- we disabled the game mechanic that throw-teleports punched enemies to the other side of the screen due to received feedback;
- we've added additional section to third level with different vibe and different set of enemies, should make that level more dynamic;
- we've added and changed sound effects for several enemies and several cutscenes in the game;
- cutscene music was updated on the third level and on the fifth level;
- and fixed several bugs.

Besides that we've added several Accessibility options to Gameplay and Audio tabs: screen reader, louder footsteps and additional audio cues. Our thanks to LirinTheBlindGuy for testing it out.

Have a nice day!
macOS 64-bit Depot 2287562
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Windows 64-bit Depot 2287563
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