HEADLINES!
- Dark Nights: Metal Part 1 comic adventure is live!
BALANCE CHANGES
- Reduced the turn timer from 120 seconds to 100 seconds to improve the overall gameplay experience
-- We are currently working on a new solution that will dynamically reduce the turn timer based on AFK or delays from players in making their moves, so stay tuned!
- The following Leaders and Cards have received balance changes:
-- Superman (Leader): Now has 24 Health (was 22 Health)
-- Shazam! (Leader): Now has 21 Health (was 22 Health)
-- Skeets (Recruit): Now a 1/1 (was 1/2)
-- Scarecrow (Recruit): Now a 7/3 (was 7/2)
-- Clown Henchman (Summoned by Send in the Clowns): Now costs a BRONZE resource (required no resource before)
-- Mad Hatter (Recruit): Requires no resource (required a BRONZE resource before)
-- Electrokinesis (Magical Spell): Deals 2 to 6 damage (was 1 to 5)
-- Hal Jordan (Recruit): Now a 6/6 (was 5/5)
GAMEPLAY
- We have changed how damage and permanent stat debuffs are displayed to help better identify the status of cards in play:
-- Permanent Stat Debuffs are shown in yellow
-- Damage is shown in red
- ]Dragging an action over to a fully charged Leader will no longer activate the ability
- Fixed an issue that caused players to sometimes not be able to play cards in front of their Leaders
- Added additional code to improve Comic Adventure experiences moving forward
- Removed cases where players' hands can have a gap in them such as the use of the card ‘Indoctrinate’
- Friendly Leaders will now receive a charge if Robin is KO’d during his attack
- ‘Ch’p' card description now correctly states he will buff Green Lantern by +1/+1
- ‘Lobo’ now shows his card mark when zoomed in
- Using ‘Grapnel Gun’ on ‘Thomas Wayne Batman’ no longer causes the Recruit to reset its base health and attack value and will not lose ability
- ‘Mera’ will no longer activate her own ability when placed on the game board
- ‘La Dama’ now triggers if ‘Shazam!’ is turned into ‘Billy Batson’ and KO’d
- ‘Arkham’s Guard' deploy ability no longer activates after their opponent’s Anarchy or Tyranny Leader is KO’d
- ‘La Dama’ now counts Gold card actions to activate the deploy ability
- ‘Scarecrow’ will now count itself in order to activate its deploy ability
- ‘Embrace Madness’ will now work properly when a player has no cards in their hand
- ‘La Dama’s' deploy effect will now trigger if Gold cards have been returned to player's hands
- ‘Darkseid’ will now be able to use his deploy ability when using a Gold resource generated by ‘Booster Gold’
- ‘Black Beetle’ will now count toward ‘La Dama’s' ability if he is KO’d
- Playing ‘Circe’ when the opponent has multiple Recruits with the same attack value will no longer polymorph all of them
- Several issues involving ‘Titanium Repeating Arrow’ have been fixed
- ‘Booster Gold’ is now producing a Gold resource consistently when played for the first time
- Fixed a technical error on ‘Steel Explosive Arrow’ so that it plays correctly
- Carapax is now removed from gameplay when HP reaches 0 from other cards that apply a debuff
- Invincible cards will now be removed from play if they are de-buffed and their HP reaches zero, including Leaders
- Using ‘Indoctrinate’ on a Recruit no longer causes the card to visually remain on the game board
GENERAL
- Adjusted the filter layout and added a functional improvement to search filters
- Removed obsolete ability text from Cards to improve search in the Collection page (Impacts over 200 cards)
- Removed unnecessary visual components to improve client loading time
- Players are no longer being soft-locked when completing Mission 4 of Superman/Shazam: First Thunder comic adventure
- Both Ally Leaders are no longer getting KO’d in Mission 4 of Superman/Shazam: First Thunder Comic Adventure
- Players are no longer getting soft-locked when the first Flash introduction comic panels begin to play in Mission 3 of Justice League: Origins Comic Adventure
- Omni cards are now properly added to your inventory after claiming them from the Daily Login Rewards
- Cards, Pages, and Previews now transition smoothly when viewing cards, scrolling through cards with the mouse wheel, and are free of graphical errors:
-- Previewing Decks no longer causes Leaders' images to improperly crop
-- Scrolling the mouse wheel while previewing Leaders or Cards no longer causes the background cards to incorrectly scroll
-- Scrolling the mouse wheel while previewing a card in play will no longer cause the tooltip to disappear
-- Scrolling through a card that has related cards attached will not cause the client to slowly scroll to the next or previous card
-- Spam clicking the left or right page arrows in the Collection page no longer causes visual issues to occur
- Several Recruits now display visual effects when dealing damage to adjacent enemies or targeting enemies
-- Cards Affected:
- Lightning Arc
- Whack-a-Man
- Joker Toxin
- Shoot Randomly
- Black Manta
- La Dama
- Darkseid
- Silverback
- Morgaine Le Fey
- Players are now able to include spaces in their deck’s names
- Improved how the client handles visual effect animations
- The “Clear Filter” button now functionally works when clearing search filters
- Improved the positioning of the turn timer countdown animation
- Adjusted gameboard lighting to improve client performance
- Added the functionality to display card tooltips in select Comic Adventures
- Improved how the logic functions when filtering in the Collection UI
- Added a search filter for the Halloween Mini Set
- Purchasing store bundles will visually reduce the amount of gems available in the wallet at the point of purchase
- The Crafting Button will now be greyed out if players do not have available resources to craft and will no longer see an internal server error
- The loading bar will no longer briefly flash when entering an incorrect password
- The “x” button to remove a friend now functions as intended
- Conceding during a tutorial match will no longer cause the “Concede” button to persist in other menus
- Claiming a login reward in a different menu will now properly add it to the player’s inventory
- Cancelling from the “Deck Editor” page on the card or cosmetic tab will now drop players back to those pages
- Completed Weekly Quest sound effects and visual effects are no longer playing every time when opening the “Quest” tab
- The Ranked Ladder is now properly resetting when a player sits in the Ranked tab during the Ladder reset
- Players who had previously entered any match and disconnected on the VS menu of a comic will no longer soft-lock them
- Players disconnecting while searching for a match will no longer soft-lock them on the “Finding Match” screen
- When the season resets, players will be correctly placed in their appropriate rank
- The game client will now display confirmation when blocking other players
- The Brave and the Bold deck now properly appears for first-time players
- Several graphical and audio fixes have been applied to Zatanna’s “Tadaaa!” emote:
-- Emote will now play when clicked and will not repeat the audio
-- Pumpkin’s lid is in the correct position throughout the animation
-- Pumpkin Guts are now layered properly
- Several in-game typos have been fixed across multiple comic adventures, cards, and cosmetics
-- Joker’s emote now reads “Hey, pal!” Put 'er There!”
-- Fixed a typo in a choice moment tooltip in Batman: The Man Who Laughs Comic Adventure
-- Fixed truncation in “Research the Red Hood” choice moment in Batman: The Man Who Laughs Comic Adventure
-- A speech bubble is now displaying correctly when playing through the Flashpoint Comic Adventure
- Several Death Metal profile images are now properly granted upon purchase:
-- Death Metal Superman
-- Death Metal Batman
-- Death Metal Wonder Woman
- A significant amount of emotes are no longer off-center when displayed in the Emote wheel:
-- Zatanna: “Tadaaa!”
-- Batman Who Laughs: “Hahahahaha”
-- Batgirl: “You’re going down!”
-- The Flash: Finger Guns
-- and many more!
- The game log now displays the correct damage amount for cards buffed by ‘Peacemaker’
- Several Leaders are no longer missing their sound effects when triggering their Leader ability:
-- Traumatic Memory
-- General Adam
-- Project Superman Vault
-- The Joker (Clown in the Dark Mission)
-- Reverse-Flash
-- Jim Gordon
- ‘Eugene Choi’s’ Deploy ability is no longer missing its visual indication when adding 3 Lightning Bolts to your deck
- Opening a Leader pack will not reveal the Leader if the player spam-clicks before the animation finishes
- Several cards are no longer missing their sound effects:
-- Nekron
-- Booster Gold
-- Chronal Duplication
- Playing ‘Idoctrine’ on a Recruit no longer causes a graphical issue to occur
- Tightened up some animations and voice-overs for a significant amount of Emotes
-- Examples:
- Batman: “…Impressive”
- Superman: “Up, Up, and Away!”
- Wonder Woman: “Have at ye!”
- Harley Quinn: “Dr. Quinzel, at your service”
- Batman Who Laughs: “Ohhh…Challenge”
- ‘Favor of the Gods’ target animation has been improved when played
-- Deluxe ‘Mera’
-- Deluxe ‘Cyborg’
-- Deluxe ‘Infiltrator Scarab'
-- Deluxe ‘Hephaestus’
-- The Profile Widget no longer appears alongside the Reward pop-up notification
-- The Reward Screen for Justice League Origins Part 1 now displays all rewards correctly
-- Play button highlight is now a consistent size with the button itself
-- Color Text on Social, Quests, Achievements, and Rewards tabs have been adjusted for consistency
-- Daily and Weekly Quests now correctly display text
Changed files in this update