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Update notes via Steam Community
206.10 - 'beta' branch
  • Added cradles throughout Qud where the Girsh nephilim reside.
  • Added secrets for the locations of the cradles.
  • Nephilim cradles and their approaches are now considered holy places to Gyre wights.
  • Legendary Gyre wights are now willing to share the locations of nephilim cradles. Gyre wight creature updates coming soon.
  • When one of the nephilim is killed, the ones remaining now absorb its essence and become more powerful.
  • The nephilim now leave behind chorded circles of light when they perish.
  • Added shrines to the nephilim throughout Qud.
  • Added new sound effects for Girsh nephilim presence and irisdual beam attack.
  • Added girshling variants to population tables.
  • Temple mechas Mk 1a can now use their gigantic machined edge again.
  • Fixed a bug that caused armor pieces to be ineffectually equippable to any limb.
  • Fixed a bug that caused temporary mutations to be removed inconsistently.
  • Fixed a bug that caused torches to not automatically equip.
  • Fixed a bug that caused creatures to sometimes equip gigantic items they shouldn't be able to equip.
  • Fixed a bug that caused the equipment screen to occasionally close when unequipping an item that provided limbs.
  • Fixed a bug in fork-horned gnu's description.
  • [modding] Severed body parts now have string properties EquippedBlueprint, DefaultBehaviorBlueprint, and CyberneticsBlueprint set to the blueprints of the respective attached objects, if any.
  • [modding] Added a Tree tag to objects considered trees.
  • [modding] Added 'music' and 'widget' tags to Worlds.xml, which are aliases for ZoneBuilders.Music and ZoneBuilders.AddWidgetBuilder, respectively.

Changed depots in thegyre branch

View more data in app history for build 12498860
Windows Caves of Qud - Windows Depot 333641
macOS Caves of Qud - OSX Depot 333642
Linux Caves of Qud - Linux Depot 333643
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