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New Features and Improvements
  • Added a contextual hint box, showing basic gameplay hints based on what is selected
  • Workers at crop farms are automatically managed; this can be disabled in options
  • Stockpiles automatically create resource move orders for common situations; this can be disabled in options
  • After constructing a building, humans and carts build the next nearby building if they have no other orders
  • Humans gathering periodically upgrade their current tool if possible
  • Idle warriors periodically upgrade their assigned equipment if possible
  • Added more messages about various economic inefficiencies


Corrections and Fixes
  • Fixed a rare crash
  • The expected number of workers returning to a farm could be incorrect
  • Workshops sometimes did not use any metal to make metal items
  • The display of armory move orders could be incorrect when showing combined metals


Balance
  • Gathering food without a tool is faster


UI/UX
  • Messages are displayed in the game world with a colored icon; hovering the mouse over will show the message text
  • The message box expands so that messages are always displayed for their full duration
  • Added a setting to change the message display time
  • The selected barracks or house shows its healing radius as green dots
  • Gameplay options are organized in subtabs
  • Loading history…
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