Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia






Version 1.0.13 Marks our last major Engine update before we transition into Beta.





This patch introduces many new rendering features, while improving performance by up to 50%











Improved lighting, fog, day/night cycle and volumetrics.






Join in for the premiere of an exciting new trailer 🎥



Added

  • Added footstep SFX for Stagma, Direpyre, Okamito and Magmaton mounts
  • Added birch sub-biome entity spawning
  • Added POI spawn area time of day filters


Changed

  • Improved day and night cycle rendering
  • Improved dawn and dusk transitions
  • Improved cloud rendering
  • Improved grass wind effects
  • Improved volumetric lighting and fog
  • Improved terrain generation (more visible POIs, flatter terrain)
  • Improved memory management -- reduced average RAM usage to ~3.7GB and max RAM usage to 5GB
  • Improved level load time
  • Improved "building world" time
  • Improved average frame rate
  • Active background music fades out when player death event is activated
  • Refactored entity spawner (biome spawning rules, time of day spawning rules, weather spawning rules)
  • Player can only open chests from the front
  • Updated Direpyre walk and run animations
  • Disabled player footstep SFX when depleting a resource


Fixed

  • Fixed memory leak on terrain chunk load
  • Fixed player unable to set other Sentius as active mounts after selecting Stagma
  • Fixed Stagma and Direpyre not taking damage after reaching half their HP
  • Fixed Yagi spawning underneath towers
  • Fixed traveling villager NPCs spawning inside villages
  • Fixed resource harvest loop bug
  • Fixed wood tasklist entry bug
  • Fixed death screen buttons not being clickable
  • Fixed village music loop bug
  • Fixed Stagma not dropping loot
  • Fixed combat music restarting when AI attack dead player's body
  • Fixed depth of field menu toggle
  • Fixed cooking pot flames being active before player operation
  • Fixed mesh distortion bug
  • Fixed virtual camera and DoF not activating on NPC interaction
  • Fixed resource harvest issues on non-spawn tiles / unique biome seeds
  • Fixed NPC virtual camera stuck when player walks away from NPC interaction
  • Fixed ambient audio triggers not functioning on non-spawn terrain tiles






Skyclimbers Content Depot 1362001
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link