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Huge improvement in framerate when mobiles are moving. You can now pour bottles of petrol on the ground to make trails for fire. Lots of other minor fixes. Chapter 2 release date set for Halloween.

Complete list of changes:

-Greatly improved framerate with moving mobiles.
-You can now use bottle of petrol to pour on the ground to make a puddle of petrol.
-New object: Puddle of Petrol (spreads flames automatically when hit by heat damage).
-New script command: "objEffectParentDef" (set effect parent to default object's parent).
-Removed all slime baddies from Ch.1, changed Murag's quest to killing eberan.
-Objects with "bottom" draw priority now show tooltip also (puddles).
-Puddles of Acid now deal 5 heat damage as well as 5 body damage.
-Fixed bug where caltrops, puddles, etc. would take effect twice.
-Fixed collision bug with passable objects beneath transitions.
-Fixed bug with "timePass" command in world editor.
Windows Linux Depot 1748161
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