Patch v0.6.1a is mostly a hotfix which addresses some core issues with crafting, combat and achievements, but a few more sprinkled in additions as well.
User Interface
Updated several points in the tutorial to properly reflect recent changes.
Added a game mode icon to the timer.
Functionality
While crafting, materials will default to the max craftable amount, and equippable items will default to 1.
Greatly reduced the amount of materials favors will ask for throughout the game.
Developer Note: We liked the idea of the chance for a player to receive very large favors and being able to cancel them when they wanted, but we were noticing a bit too often that the large favors were appearing and that could be quite the burden. We are reducing the maximum favor requests by a lot, but will be introducing a system similar to large favors into other aspects of the game coming in the near future.
Bugs
Fixed an issue causing multiple crafts at a time to cause a large pause in the game.
Fixed an issue causing multiple crafts to not properly count toward goals & achievements.
Fixed an issue which was causing multiple interrupts for healers when an ally was in danger.
Fixed an issue where the “Stash All” button was not counting toward the tutorial step for stashing an item.
Fixed an issue which was causing crafted items not to show their stats.
Fixed an issue with Research not being completed in the tutorial properly.
Fixed an issue with enemy armor not calculating properly.
Fixed an issue which was causing the timer to make the Merchant unable to jump.
Changed files in this update