A bit of a short one this week, today is a public holiday in Australia for the AFL Grand Finals! But we're now feature complete for CHAPTER 2 - COLLAPSE, so the next few weeks will be finalising that, and then onto more Tower Defense work for the final chapter!
This week we created a custom Signed Distance Field function to improve the water rendering, added the ability to add arbitrary png images to levels, which will automatically create a physics hull for them, and added sublevels, to create more complex scenes and navigation within a single level.
FUNG - Changelog:
- Added Phys objects
- Added sublevels, can be accessed by PoIs
- Droplet shaped droplets, using a custom SDF function
- Added input tutorial on the SECRET CHAPTER
- Fix platformer collision with non-collideable entities
- Fix PoI tool giving not allowing for more than one instance to be given
- Fix crash on creating a new level
Have a good one, go the Pies!
Changed files in this update