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Update notes via Steam Community
A bit of a short one this week, today is a public holiday in Australia for the AFL Grand Finals! But we're now feature complete for CHAPTER 2 - COLLAPSE, so the next few weeks will be finalising that, and then onto more Tower Defense work for the final chapter!

This week we created a custom Signed Distance Field function to improve the water rendering, added the ability to add arbitrary png images to levels, which will automatically create a physics hull for them, and added sublevels, to create more complex scenes and navigation within a single level.



FUNG - Changelog:
  • Added Phys objects
  • Added sublevels, can be accessed by PoIs
  • Droplet shaped droplets, using a custom SDF function
  • Added input tutorial on the SECRET CHAPTER
  • Fix platformer collision with non-collideable entities
  • Fix PoI tool giving not allowing for more than one instance to be given
  • Fix crash on creating a new level


Have a good one, go the Pies!
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