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added tugboat deployable
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added a water scene made from an actual Rust map for proper water depths
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improved iceberg scene by including missing types plus larger ice sheets and tugs/barges to help identify
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improved foundation height check accuracy to match rust (mainly for icebergs)
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added conditional roof side parts, these can affect placement of neighboring shopfronts
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added pastebin export back with extra option to import from a pastebin link or just code
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changed copy/move tool to use selections original height from ground
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changed foundation placement to use previous placement height
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added option to override all metal or stone parts with skins for copy/paste exports, also includes a
container color picker -
changed small button above hide floor arrows to jump to highest structure level in the scene
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added dropdown to selection tools to switch between level, height and new scene option, allows for selecting every deployable of a type in the scene
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fixed "hold LMB auto-place" mode, should miss less edge placements now
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fixed fireplace always being red blocked
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fixed wall frames mid floor socket not providing TC connection
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changes to main menu UI to fit more things
Patched in a while back:
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added missing IOs for fog machine and strobe light
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fixed stability of half floors on doorways/windows
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added option (in options) to disable electricity usage calculation for better performance with very long circuits
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fix to allow for setting symmetry guide on floor centers
As per usual, any bug reports or feedback is greatly appreciated. Soon I'll be sharing some higher priority to-do list items to decide on (get motivation for) what to work on next. This should have been 2 separate updates instead but I've been a bit distracted over the summer. The next update shouldn't take nearly as long as this one.
Changed files in this update