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Update notes via Steam Community

Gwen - The Field Alchemist



Harness the powers of the elements! Make your foes yield to your 4 elemental powers!
Fire, Energy, Earth, and Air!
Gwen's playstyle revolves around picking an element to match the situation.
  • Earth provides a shield to yourself, and allies when applied
  • Fire provides a damage buff to yourself, and allies when applied
  • Air provides movement speed
  • Energy provides Energy regeneration!


The projectiles also have unique effects as well.
  • Earth is a heavy hitting direct hit 60 damage attack.
  • Fire is a Damage over Time effect, allowing you to track your foes.
  • Air spawns a cyclone on surfaces, serving as "boost pads"
  • Energy deals moderate damage, and spikes enemies whom are not 'grounded' enough. bolting them for massive damage!



Patch Notes


+New Character:
Gwen - The Field Alchemist
Harness the power of 4 different elements to conquer the battlefield.
Buff your allies, yourself, or smite down enemies with alchemical combos.

+Balance Changes:
Friday
Heal Magnum
-Instant damage 7 to 4
-DoT 15 over 3 seconds to 12 over 3 seconds
Kick
-Damage 40 to 35
-Hurtbox Duration 0.4s to 0.3s

Abigail
+Starting Ammo 100 to 200 Scrap
BABY Shotgun
+Pellet damage 6 to 7 each (Regular shotgun off map is 8)

Hemlock
-Can no longer apply harpoon bleed to turrets, giving himself free speed.

Charlie mini-Rework
- Now takes 25% increased damage while holding the flag instead of 15%
- Brush-Off Passive:
- Before: 10% damage taken upfront, 90% of it delayed over 3 seconds
- After: 20% damage taken upfront, 80% of it delayed over 3 seconds
- Removed the ability to animation cancel her reverse "roll"
+ Movement speed increased by 18% (800 to 950)
+ Jump power 550 -> 650
+ Staff slam cost 60 -> 50
+ Staff slam damage 45 -> 55
+ Knock out Punch Momentum increased by 25%
+ Energy Tick changed from 0.35 to 0.245

Dalton
- Removed 50% Fire & Poison resistance

Map Changes

Mechanyon
- Removed Rifles from each base rooftop
+ Added a new Rifle spawn to under the bridge on the hill

BUG FIXES:
+ Camille USB Mouse skin headlamp was turned off (Fixed)
+ Kill-Streak Announcer in wave defense is now disabled
+ Dalton Scope didnt account for ultra-wide monitors (Fixed)
+ Wave Defense servers could not be converted back to normal servers once started (Fixed)
+ Items on Dalton disappear completely while scoped (All items attached to him, arrows, guns, etc)
+ Charlie's item slot marker no longer is bugged out & features a new instant cast animation
+ Randomizer no longer displays all character portraits while enabled (Was a bug) Never actually impacted gameplay, but was confusing
+ Plummeter now gives 10 ammo on pickup (Fixes an issue on Randomizer)
+ Wait to Respawn text no longer animates if you have no lives left


Other Features:
+ New Keybind: Hide UI (f2 by default)
+ New Default color option in the skin menu
+ Ability to make a list of allowed characters via the ServerSettings.ini (You can have a dalton only server if you want)
+ A new Character-Random select button on the character select screen
Windows 64-bit Fadeout: Underground Content Depot 1306571
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Linux 64-bitEnglish Fadeout: Underground Linux Depot 1306572
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