Quickfix Patch
Fixed several issues all around the game. Some assets were improved slightly.
Changes
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Improved Enemy Laser Laser Bolt graphic
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Balanced Microwave Burst damage across all 3 levels. Compensated with higher rate of fire and perpetual hits until it dissipates. Previously, the burst will terminate prematurely after 5-10 hits.
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Balanced the speed of projectiles multiplied under HARD and EXPERT difficulty. This is to align with the vision that the slowest bullets should have a minimum speed and the fastest bullets should still be avoidable within human reaction time.
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EXPERT difficulty now deals only 5x damage instead of 10x. It's slightly more forgiving now; just barely.
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Improved the graphic for Plasma Cannon Level 1 in the weapons shop
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Lowered the alpha of EMP Cannon impact. This is due to the fact that when each projectile lands multiple hits, it can cause the impact effect to saturate and paint the entire target white; blocking sight and therefore affecting gameplay.
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Improved the in-game graphic for Disintegrator Blade 3 - so that it looks softer than a hard 2D sprite.
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All Disintegrator Blades will have its reload cooldown HALVED. That means you can fire more frequently.
- Level 1 will now have 12% chance of disintegration for enemies with lesser than 30% HP
- Level 2 will now have 15% chance of disintegration for enemies with lesser than 40% HP
- Level 3 will now have 18% chance of disintegration for enemies with lesser than 50% HP
Bug Fixes
- Added a hard fix to Arcade Mission 8's healer ships. This is a very hard bug to reproduce and we hope this would have fixed it.
- Corrected spelling mistakes in the Campaign mission description. Proof-read it once more to confirm that it's correct.
- Fixed a regression bug with shaders that causes 3D planets and 3D asteroids to render incorrectly. This is a cosmetic fix and doesn't affect gameplay.
Changed files in this update