-Implemented a new technique to reduce spikes while the world is streaming.
-Reduced polygons in problematic areas to lighten the load on the graphics card.
-Improved the way units are generated to shorten loading screen times.
-Fixed a bug with occlusion culling that was introduced in the last patch.
Svarog's Dream Playtest update for 26 September 2023
Second performance patch
Patchnotes via Steam Community
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