- Added new settings that allow tuning the Dynamic Bounds Scaling Policy:
- Start Threshold: The number of consecutively destroyed targets required to begin increasing the min spread to the max spread.
- End Threshold: The number of consecutively destroyed targets required to reach the max spread.
- Min Horizontal Spread, Min Vertical Spread, and Min Forward Spread: the size of the spawn area before the Start Threshold is reached.
- Decrement Amount: Instead of resetting consecutively destroyed targets to zero each time a target is missed, this value is subtracted from it.
- Added new settings that allow tuning the Skill-Based Consecutive Target Scaling Policy:
- Start Threshold: The number of consecutively destroyed targets required to begin decreasing the max target scale to the min target scale.
- End Threshold: The number of consecutively destroyed targets required to reach the min target scale.
- Decrement Amount: Instead of resetting consecutively destroyed targets to zero each time a target is missed, this value is subtracted from it.
Default Game Modes
- Updated Single Beat and Multi Beat with the new settings discussed above.
User Interface
- Adjusted the scale and text size of various elements.
- Added tags beside some Custom Game Modes settings to help identify them quicker.
- In the future, I would like to add a search function that works with these tags.
- To prevent excessive tag usage, I did not tag each menu option with its category tag (i.e. tagging every menu option in Deactivation with the Deactivation Tag).
Miscellaneous
- Fixed feedback/bug report sending.
Changed files in this update