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Update notes via Steam Community
Custom Game Modes
  • Added new settings that allow tuning the Dynamic Bounds Scaling Policy:
    • Start Threshold: The number of consecutively destroyed targets required to begin increasing the min spread to the max spread.

    • End Threshold: The number of consecutively destroyed targets required to reach the max spread.

    • Min Horizontal Spread, Min Vertical Spread, and Min Forward Spread: the size of the spawn area before the Start Threshold is reached.

    • Decrement Amount: Instead of resetting consecutively destroyed targets to zero each time a target is missed, this value is subtracted from it.

  • Added new settings that allow tuning the Skill-Based Consecutive Target Scaling Policy:
    • Start Threshold: The number of consecutively destroyed targets required to begin decreasing the max target scale to the min target scale.

    • End Threshold: The number of consecutively destroyed targets required to reach the min target scale.

    • Decrement Amount: Instead of resetting consecutively destroyed targets to zero each time a target is missed, this value is subtracted from it.

Default Game Modes
  • Updated Single Beat and Multi Beat with the new settings discussed above.

User Interface
  • Adjusted the scale and text size of various elements.

  • Added tags beside some Custom Game Modes settings to help identify them quicker.
    • In the future, I would like to add a search function that works with these tags.

  • To prevent excessive tag usage, I did not tag each menu option with its category tag (i.e. tagging every menu option in Deactivation with the Deactivation Tag).

Miscellaneous
  • Fixed feedback/bug report sending.

Windows English Depot 2126581
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