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Escape From Meat City update for 26 September 2023

UPDATE 17: CALL THE CORONER, RETURNS DEPARTMENT

Share · View all patches · Build 12289717 · Last edited 26 September 2023 – 21:09:17 UTC by Wendy

Patchnotes via Steam Community

After a ridiculously long wait, a humongous update! The biggest and most immediately obvious change is a big update to how the game looks: outlines! This game along with improvements to lighting, post processing, and visuals across every map! Also: fully functional ammo economy! Play the game with infinite ammo turned off and you can actually still win! New powerups! Improved weapon animations! New enemies! And more!

There is a small patch coming shortly to fix a few visual issues caused by the new changes (specifically, the thin pixel artifacts around the edges of some of the weapon viewmodels) and then it will probably be a bit before the next major content update. I am currently hard at work on a major level overhaul that will see all of the maps completely replaced with new, built-from-scratch versions, and major changes to the core game mode. Because of how fundamental those changes are, I can't put out that update in pieces until its completely done, so be patient and you will be rewarded :)

FULL CHANGELIST:

  • Fixed a bug where weapon recoil would sometimes get interrupted or stop working
  • Added scroll wheel weapon swapping
  • Replaced baked lighting with dynamic lighting in all levels. This eliminates lots of lighting/shadowing errors that were making some areas look bad, and reduces the download size of the game, but may lead to reduced performance.
  • Added new outline shading and post processing effects! This makes a huge difference to the overall look of the game and I think it makes everything look way cooler. This came with changes to lighting and some visual improvements across all the levels.
  • Added some always-spawned ammo vendors to all levels to make playing with infinite ammo turned off more viable. This ensures all ammo types will always be available on every level.
  • Added manually placed ammo pickups to all levels
  • Added a new enemy type: the Agency!
  • Improved spawning system to reduce enemies spawning inside of things. Still happens sometimes but less
  • Added new powerup: Grenade Belt! Drops grenades behind you when you boost!
  • Added new powerup: Lead Digestor! Heals you every time you pick up ammo!
  • Significantly increased yield of all ammo pickups
  • Fixed sniper rifles not being able to scope properly
  • Added passive weapon sway (visual only, does not affect firing accuracy)
  • Made sludge easier to see
  • Replaced ammo pickup text with a new HUD element
  • Added destructible crates that have a 50/50 chance of spawning some ammo when smashed
  • Added explosive barrels and tanks
Windows Depot 1994721
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