Following player feedback, we have decided to increase the pace of the games by reducing the overall cost of cards and increasing the movement speed of all units.
Changes:
Howling Skulls :
Spectral Essence Cost: 2 → 1
Movement Speed: 10 units per second → 9 units per second
Number of creatures: 3 > 4
Macabre Occultists:
Spectral Essence Cost: 3 → 2
Movement Speed: 6 units per second → 7 units per second
Bone Corpses:
Movement Speed: 4 units per second → 5 units per second
Unstable Skeleton:
Spectral Essence Cost: 5 → 4
Movement Speed: 4 units per second → 5 units per second
AI Improvement:
Previously, when the Macabre Occultist targeted a unit that died in the meantime, the mage would shoot into empty space. Now, it dynamically shifts its attack to a target within its range.
Note: It was frustrating for players to see their units charge up an attack only to not attack in the end. Now, the double mage combo should be formidable!
Bug Fixes:
Fixed a bug that caused Vermithrax to behave incorrectly in front of the enemy throne, preventing it from attacking the warlord.
Fixed a bug that prevented the triggering of sounds when units appeared.
Miscellaneous:
Changed font.
Changed files in this update