While we don't have a roadmap to share (to keep things flexible and open to inspiration) we can confirm that additional scenes and other improvements are being worked on. We're a small team of just two people, depending on the scope of an update, it might take a bit longer. We really appreciate your patience, understanding, and continued support! <3
Here are the changes for Version 1.6:
Dusk Update
- New cards x 5
- Stealth Slash and Stealth Shot - new attack cards, using these cards when Hidden deal extra damage
- Opportunity and Golden Opportunity - new heavy-hitting cards that come at a relatively low cost. However, they introduce a new "Use or Lose" condition: If you draw one into your hand and don't use it by the end of your turn, it will be removed from the current battle
- Hasty Retreat: new card with Hidden ability with with 0 cost, but the next turn will start with 1 less energy
- Stealth Slash and Stealth Shot - new attack cards, using these cards when Hidden deal extra damage
- Anxiety debuff
- When dodging an enemy's special attack, Dusk will now receive 4 Anxiety. Dodging normal attacks still results in 2 Anxiety
- When emerging from Hidden, Anxiety will no longer be removed. Instead, it will halve every turn as a regular debuff
- When dodging an enemy's special attack, Dusk will now receive 4 Anxiety. Dodging normal attacks still results in 2 Anxiety
- Sleight of Hand can only upgrade to +1. +1 version updated to 0 cost and draw 2 cards
- Poison bomb rarity increased
- Hidden Pocket rarity increased
- All smoke bomb strengthened
- Sneaky Surprise rarity increase, +1 +2 version slightly weakened
- For all Shot and Slash cards, attack increased for +1 and +2 version
- Scaring Shot and Scaring Slash deal more feeble
- Crowdfunding can steal more coins, but it comes with consume
Shop
- Everytime you pay to upgrade/remove a card, the upgrade/remove price will increase for the rest of the journey
- Price for pre-upgraded card slightly decreased
- Pre-upgraded cards will appear earlier in the shop during a journey
Battle reward
- Pre-upgraded cards will start appearing slightly sooner in your journey as battle reward
- More coins reward for winning elite battles
- More coins reward for defeating Treasure Fae
- Higher score given for winning elite and boss battles
- Slightly more coins for skipping reward cards in elite and boss battles
Enemies/ Battle level
- Attack of a few enemies in map 2 and 3 slightly weakened
- Sundering wisp will do a low damage pierce attack as its basic action
- Map 2 and 3 has a higher chance to generate paths with less elite battles
- First battle encountering Skeletal Wyvern become easier
- Skeletal Lancer’s special skill will give 1 less Freeze card but hit slightly harder
- Skeletal Footman takes 1 more turn to charge special skill
- Rearranged enemies combination in levels so less enemy cards will be given in a single turn
- The Demonic Commander now gives a reduced 'spike' buff to its minions. Additionally, minion combinations have been updated for better difficulty balance
- The battle speed for both 'slow' and 'normal' modes has been increased
- Easy mode become a bit easier
Others
- When watching animations in the gallery, you can toggle the foreground leaves on and off
- More resolution options added
- Wording polish on a few cards
- Lower coins reward in upgrade node when you already have full HP and all cards already at max level
- Alchemist card art update to communicate its effect more clearly
Bug fix
- Starting cards popup in character selection screen can no longer be click through
- Final score display bug fixed
- Map popup visual bug fixed
- Overlapping victory and defeated message bug fixed
Changed files in this update