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Found two other quick fixed right after I published hotfix #2.

  • Fixed a bug where healing when you died could leave the game in a "stuck" state and the player would need to force quit to fix it.
  • Fixed the speed scaling for chests so it no longer scales with game speed, this was unintended.


Notes from #2
  • Fixed a bug where the control mapping for the controller would not properly save
  • Add logic to prevent the game from sending useless data to steam after certain amount based achievements are unlocked
  • Adjusted debug print statements so the information is more relevant (this is mostly for me when I am debugging things).
  • Fixed the enemy on death particles so the fade out effect would properly scale with game speed
Windows Depot 2065003
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