Firstly, it was noted that the combat phases were not quite up to the quality of the puzzles. We decided to improve a few points:
- The feeling of neutralizing enemies has been improved and gives greater satisfaction;
- Enemies are a little more robust, and waves of enemies are denser in some places, allowing for more action and challenge;
- The Infiltration Agent's ammunition pack has been increased to a 16 bullets stack;
- More ammunition boxes during Antik's fight;
- More ammunition boxes before the final boss.
Improvements:
- Increased the range of the Stinger gadget + friendly fire;
- There's no need to fetch the USB key after saving the classic calculator checkpoint at Antikithera, as the document is saved so there's no need to go back and forth;
- Some user feedback improvements for the hacking console;
- Resource boxes/crates no longer reset each time you reload sub-levels;
- Better hints on how to resolve the galaxy password;
- New hints on how to resolve the first supercapacitor puzzle;
- New hints on how to defuse the first mines;
- Now possible to skip the train & briefing part when in speedrun mode.
New features;
- Mouse inputs can be rebinded;
- Built-in colorblind mode with 3 types of vision deficiencies.
Fixes:
- A few netcode synchronization bugs have been corrected thanks to our observations on Twitch (we always keep an eye to make sure the game is running smoothly);
- Fix softlock on gas cylinders in Terra's ant nest;
- Fix Antik bug where the quantum LEDs were not showing because of level loading lag on some configs;
- mouse axis inversion no longer disturbs the controllers in the reactor control room;
- Mouse smoothing is now disabled by default in the config files;
- Correction of typos.
Many thanks to all of you!
Dazarious for Questions Factory
Changed files in this update