Check it out and let us know what do you think about it.
Full list of changes:
-  added:	new building - Barracks
 
-  added:	new building - Hospital
 
-  added:	new building - Tent for injured units
 
-  added:	new building - Herbalist
 
-  added:	new building - Training arena
 
-  added:	new building - Orchard
 
-  added:	new wheat food production chain
 
-  added: new researches in the tech tree
 
-  added:	combat difficulty can be changed during the game in settings
 
-  added:	enemy attack force can be seen when selecting cell with an enemy spawn
 
-  added:	detailed in-game tips on how some complex buildings work
 
-  added:	animations for amount of resource produced in a sawmill / siege workshop / hunters / traps workshop
 
-  added:	Manual unit teleportation back home from unit UI
 
 
-  changed: hunters now hunt across the map
 
-  changed: woodcutters also cut trees across the map
 
-  changed: research tree prices in wood/stone/iron/gold
 
-  changed: new market mechanics (resources have amount)
 
-  changed: church, library and observatory produce only mood for now
 
-  changed: vegetable fields now require seeds for construction. Seeds can be only obtained from trade
 
-  changed: upgraded trading UI
 
-  changed: farm size reduced
 
-  changed: non-combat notifications (like buildings that have no workers) are visible only during the day now. To not distract from combat at night
 
-  changed: storage lvl 1 now can store 1500 wood, and lvl 2 - 2250 wood
 
-  changed: siege machines now require 15 sun coins as maintenance, but siege ammo costs 20/30 suncoins. This way you can still have significant amount of siege machines on towers while actually using them is pretty expensive 
 
- changed: building production amount in ui is shown without */min* text
 
-  changed: new names for melee and ranged barracks
 
 
-  fixed: experience, level and upgrades saves correctly after warrior treatment
 
-  fixed: negative mood at night
 
-  fixed: stuck workers not teleporting home at night
 
-  fixed: building placing collisions during pause
 
-  fixed: gate placing while pause
 
-  fixed: tower collisions with another buildings while pause
 
-  fixed: castle banner now follows direction of all other banners correctly
 
-  fixed: windmill and market cloth now is lighted more correctly
 
-  fixed: tower door appearing above a fence wall
 
-  fixed: units upgrades price description
 
 
 
 
 
Changed files in this update