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Update notes via Steam Community
  • Air primary ability expanded to become Aero Shotgun:
    1. Faster movement = more projectiles released with each shot
    2. Current primary ability (Wind Burst) is still applied at point blank range

  • Wind Burst deflection and damage radius decreased
  • Wind Burst can be used to pop Pressure Bubbles
  • Wind Burst knocks up recently killed enemies
  • Hitting killed enemies with a Nuke Beam while Aftershock is active will result in their body imploding
  • Black Hole spawn condition updated -> it now can be spawned by hitting an imploding body (mentioned above) with a Lightning Bolt
  • Blood spawns on surfaces after enemies are killed
  • Using Ice Storm against Whirlpools will spawn Ice Meteors inside the Whirlpool
  • Projectiles and characters trapped in Pressure Bubbles have randomized rotation axes
  • Fixed projectiles trapped inside of "Nuclear Winter" spheres not being released after the sphere collapses
  • Improved Ice Wave appearance
  • Hide first Ice Wave ground indicator since it impacts visibility too much during gameplay
  • Black Hole sucks in enemies directly instead of revolving them
  • Improved Black Hole appearance
  • Added camera shakes to Black Hole
  • Black Hole active time decreased
  • UI interaction sounds improved
  • Portal teleportation sound improved
  • More obvious contextual info in the final scene of the game
  • Black Hole Crunched Meteor has a shorter delay between Energy Beam releases
  • Beam attacks no longer go through Black Holes
  • Louder pressure bubble pop sound
  • Made player ability release sounds louder
  • Updated codex entries for all enemies
Windows 64-bit Depot 2180183
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