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Update notes via Steam Community

**

FEATURES

**

  • Added controller support (but only for general gameplay and combat).

  • Controllers are able to skip dialogue and waves.

  • Added a rating system, the round now takes into account the 4 conditions players will need to achieve for max hourglass rating. (Beat the level, Beat the round within par time, Let less than 50% of enemies through, Did not let any enemies escape)

  • Added a call to action button in the main menu. (Discord and Steam)

**

TWEAKS

**

  • The cursor disappears if a controller is detected.

  • Increase controller joysticks dead zone.

  • Remove the second delay in the loading screen.

  • During combat, UI will indicate how many enemies can escape in a room.

  • Added a selling penalty when you sell your defenses.

  • Waves are now triggered with "P" instead of at the hourglass.

  • Updated Mai 3D model and animations.

  • Wave cooldown has decreased from 45 seconds to 30 seconds.

  • Improvements to shooting combat.

  • Increased enemies in each wave.

  • Decrease damage of all traps and guns.

**

BUGFIXES

**

  • Fixed cursor does not appear on any UI screen during combat.

  • Fixed player's door health does not reset when restarting, making the game stuck in the loading screen.

  • Fixed attempts to restart the game after winning, will just reload the scene but continue where it left off.

  • Fixed a bug where dying does not trigger the Game Over screen.

**

KNOWN ISSUES

**

  • Controller does not fully support UI controls.
  • Loading history…
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