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Cepheus Protocol update for 22 September 2023

Patch - 1.3.1.7

Share · View all patches · Build 12260857 · Last edited 23 September 2023 – 00:33:46 UTC by Wendy

Patchnotes via Steam Community

Gameplay HUD Progress:

Range Finder System: When having a unit selected and hovering over an enemy the game will show you if the current unit can see the target and how much closer you would need to get to shoot/attack. This expands to vehicle weapons as well!







If your experiencing crashes/instability please try a Steam Verify/Display Drivers update before contacting us.

Patch Notes

(Click Show details for a full breakdown of the changes)
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Bundled in this update:
https://steamcommunity.com/games/2116560/announcements/detail/3654159407915528195
https://steamcommunity.com/games/2116560/announcements/detail/3654160041521747137
https://steamcommunity.com/games/2116560/announcements/detail/3654160041524360867
https://steamcommunity.com/games/2116560/announcements/detail/3654160041535428998
https://steamcommunity.com/games/2116560/announcements/detail/3641776412140897761
https://steamcommunity.com/games/2116560/announcements/detail/3676680576861314855
https://steamcommunity.com/games/2116560/announcements/detail/3676680576885849873
https://steamcommunity.com/games/2116560/announcements/detail/6611902998214521621

  • New menu clock SFX added
  • Custom Game settings added for Starting DNA
  • Custom Game Settings added for setting the cost of Shreader rounds
  • Fixed Shredder Rounds purchase just consuming money instead of DNA
  • Added a 'Playtime' indicator on save slot widgets
  • Updated the Weapon Range Indicator's visuals to indicate being blocked by 'shortening' the lit up part of the bar to match the block location
  • Added 'in-garrison' weapon range displays, for units that can shoot out of garrisons.If their 'angle lock' stops them from shooting (i.e. their seat won't let them turn that far), they will not show the range indicator
  • Weapon Range Indicators now have different colors if representing multiple weapons on a single unit
  • Weapon range indicators for multi-weapon unit setups now have slight offsets (to indicate the separate weapons and their ranges)
  • Crashfix added for multi-weapon unit setups for weapon range indicators
  • Updated the main water tile in the Calypso landscape to use the WaterBodyCollision and not be set to be 'step up on' enabled (hopefully stops units sometimes thinking that's valid land to 'land on' during safety checks?)
  • Removed laser sights and vision visualization 'cones' for characters
  • Tracked down a broken reference in the ShopsCanvas that was preventing Civilian Admin sub-buildings from being buildable
  • Made spacing more consistent on the recruit popup
  • Updated splash

Please note the following going forward (Restart your game/steam to get the update if needed
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General Development Updates

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Letter from the Producer

https://steamcommunity.com/games/979640/announcements/detail/3718325557390407190

New Roadmap system

We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule
https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08
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Ways to Support Development

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Everything goes towards expanding the team and building a better game!

Consider Supporting us on Patreon
Merch Store

Cepheus Protocol Anthology

Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/

First 40 Minutes of Cepheus Protocol Anthology Season 1


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Windows 64-bit Cepheus Protocol Content Depot 979641
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