The 0.9 Raids Update is now live! This update features extremely challenging 6 character endgame missions, upgradable Unique Items, dozens of new Divine Items, and plenty of quality of life and balance improvements! Please find the full update notes below:
0.9.0.7 Changelog 22.09.23
General:
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The Wrath enchant has been renamed to Fury.
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The Dodge Chance Glossary entry now mentions the Dodge Cap.
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The Game Mechanics -> Equipment Glossary entry now contains information about Dual Wielding.
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Updated several Game Mechanics Glossary pages to better reflect the current state of the game.
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Poison stacks now deal their damage over the full duration of the Poison. Poison Damage has been increased to accommodate this change.
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Reworked the Pause Mission Menu to add support for up to 6 Characters.
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The Scrapper button now has a red border when the Scrapper is full.
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Building Upgrades for which the next rank can be purchased have a green border.
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Removed the confirmation message when opening a stack of Reward Chests.
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Reward Chests can now stack up to 200.
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Updated the text colour for the Bleed and Poison keywords.
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Reduced the Auto Cast delay to 200ms (was 1000ms).
New Content:
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Added the new Endgame Raids system starting with 10 Raid encounters and 2 difficulty modes.
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Raids can be accessed after completing an Agony Mission by upgrading the new Expedition Building.
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Added the new Unique Item system starting with 10 Unique Items each with 8 passives.
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Added 26 New Divine Items.
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Added a new Endgame Craft.
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Added a new Endgame Gem.
Quality of Life:
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Untransmuted Relics can now access the Upgrade option on the Right Click Menu provided you have access to the Transmute Attribute craft.
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Locked Attributes can now be transmuted without having to unlock them first.
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Added the ability to Right Click Monsters in the Combat Menu to open the Glossary.
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Equipping Unique Gems will now attempt to directly swap with any currently equipped version.
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Flasks can now be refilled from the Combat Menu by Left Clicking them.
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The Auto Refill status of Flasks can be toggled by Ctrl + Left Clicking them on the Combat Menu provided the Alchemists Hut Rank 7 is unlocked.
Balance:
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Effects that deal Skill Damage now inherit the Damage and Mastery Bonuses of the Skill that triggered the effect.
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Respecing Ascendancy Classes will now retain the Ascendancy Experience should you return to the Ascendancy Class later.
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Flask of Regeneration now has a base value of 1.5% (was 2%).
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Curse of Slowness now grants 100% More Evasion Rating reduction.
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Reduced the scaling intensity of the Curse of Slowness and Critical Defence area modifiers.
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Faction Skills can now gain Mastery Levels.
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The Reroll Nemesis Attributes craft now has a base cost of 500 Soul Orbs (was 1000).
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The Randomise Nemesis Attribute Ranks craft now has a base cost of 4000 Rubies (was 10000).
Enchants:
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Thrash can now be triggered by casting any Skill.
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Sever / Incinerate / Glaciate / Occult and Bane now trigger when casting a Skill that deals the required Damage Type.
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Mend now grants +15% Healing Effectiveness (was +20%).
Items:
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Conduction Plate -> Reworked the Lightning Conductor buff to instead deal 12% Weapon Damage to all targets when using a Skill. (was 20% Weapon Damage every 1 Second).
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Pathfinder's Bracers now grants +5% Stun Avoidance (was +10%).
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Occult Hood now grants 5% Barrier Multiplier (was 15%).
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Dragon Band now grants +10% Healing Effectiveness (was 15%).
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Hidden Shroud now grants +3% Dodge Chance (was +4%).
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Handlers Gloves now grant +3% Dodge Chance (was +4%).
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Tattered Wings now grant +3% Dodge Chance (was +4%).
Warrior Skills:
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Quickslash now has an Attack Time of 90% (was 100%).
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Quickslash -> Recurrence now grants a 4% chance per rank to hit 1 additional time (was 2%).
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Quickslash -> Execute now instantly kills non boss targets below 20% HP (was 15%).
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Quickslash -> Bloodlust is now granted when a Monster is slain.
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Cleave now has an Attack Time of 90% (was 100%).
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Cleave -> Lethal Blows now grants +1% Double Damage per rank (was +0.8%).
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Cleave -> Chilling Blow now grants 4% More Damage per rank (was 2%).
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Cleave -> Frenzy now grants +3% Weapon Damage per rank (was +4%).
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Rend now deals 100% Weapon Damage (was 120%).
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Rend -> First Blood now grants its Damage bonus the first time a target is hit.
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Rend -> Haemorrhage now grants 1% More Damage per Bleed stack up to a max of 4 stacks per rank (was 0.2% More Damage per rank).
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Rend -> Increased Duration now grants +3% Weapon Damage per rank (was +6%).
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Taunting Blow -> Shared Protection now grants Barrier to 2 random allies (was all allies).
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Slam now deals 120% Weapon Damage (was 140%).
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Slam now has 100% Attack Time (was 140%).
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Slam -> Overwhelm now additionally grants 6% More Damage per rank against targets below 30% HP.
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Fire Arrow now has 100% Attack Time (was 120%).
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Fire Arrow -> Exploit now additionally grants 6% More Damage per rank to targets above 80% HP.
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Fire Arrow -> Burning Arrow now grants 20% chance per rank to Ignite the target for 15% Weapon Damage.
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Armour Break now lasts 8 Seconds (was 10) and has a Cooldown of 20 Seconds (was 45).
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Armour Break -> Precaution now lasts 8 Seconds (was 10).
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Armour Break -> Increased Duration has been removed and replaced with Fracture that increases the intensity of the Armour Reduction effect.
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Armour Break -> Thunderstorm now additionally reduces the Weapon Damage of Armour Break by 50%.
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Earthquake now has a Cooldown of 20 Seconds (was 45).
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Earthquake -> Unsteady Ground now causes your next Attack to deal More Damage instead of your next Default Attack.
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Earthquake -> Unsteady Ground now grants 20% More Damage per rank (was 10%).
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Earthquake -> Hotspot now grants 25% Weapon Damage per rank (was 30%).
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Earthquake -> Aftershock now grants a 4% chance to strike an additional time (was 2%).
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Earthquake -> Critical Prowess now grants +15% Critical Damage (was +10%) per rank for 8 Seconds (was 10).
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Dragons Roar now lasts 8 Seconds (was 10) and has a Cooldown of 20 Seconds (was 60).
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Dragons Roar now grants 15% More Damage (was 25%).
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Dragons Roar -> Increased Duration has been removed and replaced with Furious Roar which grants an additional More Damage bonus.
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Dragons Roar -> Faster Attacks now grants 1% More Attack Speed per rank (was +2% Attack Speed).
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Ground Slam now has a Cooldown of 30 Seconds (was 60).
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Ground Slam -> Rupture now reduces Stunned targets Armour by 20% per rank (was 10%).
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Ground Slam -> Stun Duration has been removed and replaced with Upper Hand which causes targets Stunned by Ground Slam to take More Damage.
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Ground Slam -> Tactical Advantage now lasts 8 Seconds (was 10).
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Ground Slam -> Fatal Advantage now reduces the Cooldown of a random active skill instead of only Ground Slam.
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Ground Slam -> Fatal Advantage now has a Cooldown reduction of 0.5 Seconds per rank (was 1 Second).
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Imposing Cry now has lasts 8 Seconds (was 10) and has a Cooldown of 15 Seconds (was 40).
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Imposing Cry -> Unnerve now grants each target 2% Less Attack Speed (was -2% Attack Speed).
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Imposing Cry -> Increased Duration has been removed and replaced with Exposure which reduces the targets Armour.
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Imposing Cry -> Valor now grants 0.4% of Max HP when hit (was 0.2%).
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Defensive Stance now has a duration of 8 Seconds (was 5) and a Cooldown of 20 Seconds (was 60).
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Defensive Stance no longer grants a damage penality.
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Defensive Stance -> Increased Duration has been removed and replaced with Recovery which restores the casters Max HP.
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Defensive Stance -> Impenetrable now grants 6% Less Area Damage Taken per rank (was 4%).
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Defensive Stance -> Frigid Block now has a 20% chance to Chill attackers (was 10%) for 5 Seconds (was 10).
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Defensive Stance -> Unstoppable Force has been removed and replaced with The Best Defence which grants the caster More Damage during Defensive Stance.
Warrior Ascendancies:
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Barbarian -> Unstoppable Bleeding now requires 5 stacks of Bleed (was 15).
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Barbarian -> Unstoppable Bleeding now grants 10% More Damage (was 15%).
Ranger Skills:
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Quickdraw now deals 100% Weapon Damage (was 90%).
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Quickdraw -> Careful Draw now additionally deals 6% More Damage per rank to targets below 30% HP.
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Quickdraw -> Piercing Chill now grants 4% More Damage per rank (was 2%).
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Quickdraw -> Bleedout now grants a 20% chance per rank to apply a Bleed dealing 15% Weapon Damage (was a 20% chance for 12% Weapon Damage per rank).
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Quickdraw -> Execute now instantly kills non boss targets below 20% HP (was 15%).
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Disable now deals 100% Weapon Damage (was 80%).
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Disable -> Leverage now grants 1% More Damage per rank (was 0.6%).
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Disable -> First Strike now grants 3% More Damage per rank (was 2%).
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Explosive Blast now deals 120% Weapon Damage (was 100%).
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Explosive Blast -> now additionally deals 6% More Damage to targets under 30% HP.
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Explosive Blast -> Ignite Damage now grants +20% Weapon Damage per rank (was +14%).
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Explosive Blast -> Explosive Charge now deals 6% Weapon Damage per rank (was 4%).
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Explosive Blast -> Premature Detonation now grants 4% More Damage per rank (was 0.2% More Damage per rank for each stack of Explosive Charge).
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Poison Sting -> First Strike now trigger the first time you hit a target.
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Poison Sting -> Deep Wounds now grants 1% More Damage for each stack of Poison up to 4 stacks per rank (was 0.2% More Damage for each stack per rank).
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Barrage now deals 90% Weapon Damage (was 120%).
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Barrage now has 100% Attack Time (was 120%).
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Barrage -> Overflowing Flames now grants a 25% chance per rank to Ignite the target for 15% Weapon Damage (was a 20% chance to Ignite for 15% Weapon Damage per rank).
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Barrage -> Focus Fire now grants 5% More Damage per rank (was 3%).
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Snipe now deals 120% Weapon Damage (was 130%).
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Snipe now has 100% Attack Time (was 140%).
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Snipe -> Shatter now grants 4% More Damage per rank (was 2%).
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Snipe -> Slow and Steady now grants 0.3% More Damage per rank (was 0.2%).
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Blade Flurry now deals 150% Weapon Damage (was 200%).
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Blade Flurry now has a Cooldown of 20 Seconds (was 40).
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Blade Flurry -> Potent Assault now lasts 8 Seconds (was 10).
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Blade Flurry -> Reinvigorate now grants 0.2 Seconds Cooldown reduction per rank (was 0.3).
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Blade Flurry -> Chilling Flurry now grants 8 Seconds of Chill (was 10).
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Pin down now has a Cooldown of 20 Seconds (was 45).
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Pin Down -> Opportunistic now lasts 8 Seconds (was 10).
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Pin Down -> Faster Bleeding now additional grants +20% Weapon Damage per rank.
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Pin Down -> Pinned Down now lasts 8 Seconds (was 10).
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Pin Down -> Deeper Wounds now grants 1% More Damage for each stack of Bleed up to a max of 4 per rank (was 2% More Damage per rank).
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Rain of Arrows now deals 200% Weapon Damage (was 250%) and has a Cooldown of 20 Seconds (was 60).
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Rain of Arrows -> Exposed Defences now lasts 8 Seconds (was 10).
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Rain of Arrows -> Burning Arrows now applies a stack of Ignite that deals 25% Weapon Damage per rank (was 15%).
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Rain of Arrows -> Quick Reload now grants a Cooldown Reduction of 0.4 Seconds per rank (was 1).
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Rain of Arrows -> Critical Exploit now lasts 8 Seconds (was 10).
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Smokescreen now has a Cooldown of 20 Seconds (was 45).
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Smokescreen now grants +10% Dodge Chance (was +15%).
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Smokescreen -> Increased Duration has been removed and replaced with Evasive which increases Evasion Rating.
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Crippling Poison now has a Cooldown of 20 Seconds (was 60).
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Crippling Poison -> Press the Advantage now grants 0.1% More Damage per stack (was 0.2%) and lasts 8 Seconds (was 10).
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Vanish now has a Cooldown of 25 Seconds (was 60).
Ranger Ascendancies:
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The Assassin bonus has been reworked and applies a stack of Poison dealing 15% Skill Damage over 3 Seconds when dealing damage with a Skill.
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Marksman now grants 0.5% More Damage per focus stack (was 0.4%).
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Renegade -> Dodging or Evading an Attack will now grant a Stagger stack that deals no Damage.
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Renegade -> Each stack of Stagger will now grant 1% Less Damage Taken (was 1.5%).
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Renegade -> Rugged Protection now grants 2% Armour per Stagger stack (was 3%).
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Renegade -> Survivor now grants +0.5% Healing Effectiveness for each percent of missing HP (was +1%).
Mage Skills:
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Frostbolt now deals 100% Weapon Damage (was 80%).
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Frostbolt -> Shatter now grants 1% More Damage per rank (was 0.6%).
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Frostbolt -> Cold Snap now grants 4% More Damage per rank (was 2%).
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Arcane Explosion now has 80% Attack Time (was 100%).
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Arcane Explosion -> Arcane Overload now grants 1% More Damage per rank (was 0.8%).
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Arcane Explosion -> Targeted Blast now grants 5% More Damage per Rank (was 4%).
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Arcane Explosion -> Arcane Debilitation now additional grants 6% More Damage per rank against targets above 80% HP.
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Arcane Explosion -> Arcane Eruption now grants +1% Double Damage per rank (was +0.8%).
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Arcane Explosion -> Arcane Blast now grants +30% Weapon Damage (was +50%).
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Arcane Explosion -> Arcane Empowerment now grants 5% More Damage per rank (was 2%).
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Frost Strike -> Party Protection now heals 2 random allies (was all allies).
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Chain Lightning now has 80% Attack Time (was 100%).
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Chain Lightning now has a base damage penality of -20% per chain (was -30%).
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Chain Lightning -> Chain Strength now grants -2% Damage Penalty per chain (was -1%).
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Chain Lightning -> Critical Chain now grants +2% Critical Chance per rank for each potential target (was +1%).
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Chain Lightning -> Focused Blast now causes Chain Lightning to deal 5% More Damage per rank to the first target hit.
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Chain Lightning -> Latent Lightning now causes Chain Lightning to deal 3% More Damage per rank against targets affected by Shock.
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Thunderbolt now deals 100% Weapon Damage (was 120%).
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Thunderbolt now has 80% Attack Time (was 120%).
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Meteor now deals 120% Weapon Damage (was 140%).
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Meteor now has 100% Attack Time (was 140%).
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Firestorm now has a Cooldown of 20 Seconds (was 45).
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Firestorm -> Self Sustain now grants a Cooldown Reduction of 0.4 Seconds per rank (was 1).
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Firestorm -> Arcane Strength now lasts 8 Seconds (was 10).
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Arcane Torrent now deals 150% Weapon Damage (was 200%).
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Arcane Torrent now has a Cooldown of 20 Seconds (was 40).
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Arcane Torrent -> Self Sustain now grants a Cooldown Reduction of 0.2 Seconds per Rank (was 0.4).
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Arcane Torrent -> Frost Torrent now grants 8 Seconds of Chill (was 10).
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Arcane Torrent -> Potent Assault now lasts 8 Seconds (was 10).
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Blizzard now deals 200% Weapon Damage (was 250%) and has a Cooldown of 20 Seconds (was 60).
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Stasis now has a Cooldown of 20 Seconds (was 60).
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Stasis now grants 1% Less Attack Speed per stack (was -1% Attack Speed).
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Statis -> Strengthened Stasis now grants an additional 0.1% Less Attack Speed per rank (was -0.1% Attack Speed).
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Stasis -> Press the Advantage now grants 0.1% More Damage per stack (was 0.2%) and lasts 8 Seconds (was 10).
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Frost Nova now has a Cooldown of 30 Seconds (was 60).
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Frost Nova -> Freeze Duration has been removed and replaced with Chilblains which causes targets to take More Damage during Stun Immunity.
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Frost Nova -> Critical Vulnerability now grants -4% Critical Avoidance per rank (was -1%).
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Frost Nova -> Exposure now causes targets Stunned by Frost Nova to take 4% More Damage per rank (was 2%).
Mage Ascendancies:
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Vizier -> Your Direct Attacks can now Echo onto the primary target.
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Vizier -> Your Area Attacks now have a 30% chance to Echo (was 50%).
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Vizier -> Power Generation now grants 1 Power Charge per Skill up to a max of 30 Charges (was 90).
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Vizier -> Power Generation now grants 20% More Damage (was 30%).
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Vizier -> Power Boost now grants 150% More Damage (was 50%).
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Vizier -> Strength in Numbers now grants 10% More Damage (was 15%).
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Archmage -> Elemental Blast can now only proc once per Skill Cast.
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Archmage -> Elemental Blast now has a 20% chance to proc (was 10%).
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Archmage -> Elemental Blast now deals 100% Skill Damage (was 150%).
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Archmage -> Elemental Overload now grants 10% More Attack Speed (was 10% More Area Damage).
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Archmage -> Elemental Oculus now grants an additional 10% proc chance (was 5%).
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Battlemage -> Energy Bulwark now grants 20% More Barrier (was 25%).
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Battlemage -> Divine Regeneration now grants a -25% Healing Effectiveness penalty.
Factions Skills:
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Druidic Potency now grants +10% Flask Effect (was +15%).
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Druidic Restoration now grants +10% Healing Effectiveness (was 20%).
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Nature's Blessing now grants +15% Healing Effectiveness (was 30%).
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Nature's Blessing now grants 1% of Max HP per Second (was 2%).
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Nature's Blessing -> Nature's Strength now grants 8% More Damage (was 10%).
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Nature's Blessing -> Nature's Agility now grants 8% More Attack Speed (was 10%).
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Explosive Power now deals 25% Weapon Damage per stack (was 50%).
Bug Fixes:
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Fixed a bug where Faction dungeons were not correctly showing as Completed.
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Fixed a bug where the Bulk Scrap option would not work correctly when used on Gem in the Gem Storage.
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Fixed a bug where Ascendancy Relics would not display their bonus effect in the Glossary.
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Fixed a bug where Thunderbolt – Invigorate could not reduce the Cooldown of Faction Skills.
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Fixed a bug where Sunder – Sweeping Blow would not grant the "Area" damage tag at Rank 5.
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Fixed a bug where Armour reduction effects were not correctly reducing the Armour Percentage value for Monsters and were instead reducing the total Armour Rating.
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Fixed a bug where the Death Log would show negative Health Regen instead of Health Degen.
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Fixed a bug where the Lightning Conductor buff from Conduction Plate would not lose duration.
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Fixed a bug where the Patient Strike, Counter, Reckoning and Unsteady Ground passives were only granting More Damage to the next hit rather than the next Attack.
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Fixed a bug where Blade Dance and Bone Barrage would hit all targets instead of just 1.
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Fixed a bug where the Imbue Item craft would sometimes show the wrong confirmation message.
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Fixed a bug where Heart of the Abyss could not roll the Censure Enchant.
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Fixed a bug where Frost Strike would not work correctly after an ally had died.
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Fixed a bug where a character could be marked as dead while still alive.
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Fixed a performance issue with the Warden Relic.
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Fixed a Defence calculation bug with Block Chance.
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The Fortress upgrade should now correctly unlock after upgrading the Castle to Rank 3 if an Agony Boss has already been defeated.
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Gem Glossary pages no longer show the Item Level slider.
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Relic Glossary pages now correctly show the Always Auto Scrap toggle.
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Character Sheet Skill damage now correctly updates when removing or adding the Censure Enchant.
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Added additional fail safes to prevent Save Data corruption.
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Miscellaneous text fixes.
Changed files in this update