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Galaxy Pass Station update for 22 September 2023

Update 1.0.50: Improved Performance, Better Balance, Bug fixes.

Share · View all patches · Build 12255984 · Last edited 23 February 2024 – 13:38:04 UTC by Wendy

Patchnotes via Steam Community

Hello everyone! We're actively continuing to work on the game. This week, we've focused on game performance issues, as well as improving the balance, and we've also fixed some bugs.

The list of enhancements and fixes is massive. We've gathered the most significant changes without delving into technical details.

New

  • Added signs for Venerians.
  • Added signs for Robo-kittens.

Balance Changes

  • Parasitic beetles can no longer summon or use elevators. This wasn't our intention.
  • The probability of different criminals appearing at the station has been doubled.
  • Cyber-scammers, Kleptomaniacs, and Pranksters now commit crimes more frequently (previously they hardly ever did).
  • Reduced the reward for document checks by 20-30%.
  • Effects of technologies that increase document check rewards have been reduced.
  • Noise and smell effects no longer affect visitors when they're in rooms with elevators.

Performance Improvements

  • Constructing rooms and items no longer causes game lag.
  • Optimized and improved the pathfinding algorithm for station inhabitants.
  • The game's sound system has been enhanced.
  • Notifications that appear on the right now operate more efficiently and don't go beyond the screen limits.
  • Eliminated some memory leaks that could lead to game freezes after long gaming sessions.
  • Accelerated and optimized the system that displays noise and stench effects in rooms.
  • The starry sky in the game has been optimized, which previously could cause lag.
  • The system displaying the thoughts and conversations of visitors at the station has been optimized.
  • The game localization system for various languages has been optimized.
  • The speed of the station's fire system has been optimized.
  • Other game performance improvements, which are hard to detail due to their technical nature.

Fixes

  • Drone effect area settings are now saved after loading game saves.
  • Fixed a bug in the shortest path search for visitors and drones. Sometimes they could choose a non- optimal path.
  • Fixed a bug displaying wanted criminals in the Terminal and in the criminals' window. For some alien races, this did not work correctly.
  • Noise and smell levels in rooms can no longer go negative; for beauty levels, this is correct.
  • Fixed some bugs that made it impossible to load some game saves.
  • Fixed a bug where some labels mistakenly persisted from a previous gaming session.
  • Fixed some translation errors for various languages.

What's Next?

We still have a lot of feedback from players; we read everything and take everything into account. It doesn't matter where you write it, be it on our Discord server, in Steam reviews, or in the game community.

Most likely, there will be another patch with fixes and improvements next week. Then, at the beginning of October, we'll release an update with new content.
Check our roadmap here: https://store.steampowered.com/news/app/1571990/view/6740255587971456514

P.S. Share your impressions, suggestions, and objections in the comments. We'll be happy to respond.

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