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Made some adjustments to the creature's AI, to make it more consistent
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Fixed an issue where the creature couldn't move, despite being in the dark
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Fixed an issue with the creature's navmesh, which allowed the player to occasionally push it around
If you find any bugs, please let me know in the discussions! I try my best to playtest, but I'm only a one person dev team, so I can't catch everything, thank you for the support!
Changed files in this update