Hello fellow Puppeteers!
We at October Games have a deep affection for the asymmetrical horror game genre. For over a decade, we've nurtured a dream of creating an asymmetrical horror game, dedicating our spare time to this endeavor. Fueled by an unwavering passion for horror films and a resolute commitment to crafting a game we ourselves wished to play, we dove in with bright eyes and started creating.
Despite grappling with significant limitations, we take immense pride in our accomplishments. Our game, Horror Legends, stands as a testament to what can be achieved even without a budget. We feel a great sense of honor to have been given the opportunity by Full Moon Features to transform our 2014 Puppet Master Fan-Game into a reality. The official release of Puppet Master: The Game, marking our departure from the early access phase in the forthcoming months, is a moment of tremendous significance for us.
We sincerely hope that you and your friends will find enjoyment in the dedication, hard work, and heartfelt effort we have poured into this project effort that can only be compared to the blood, sweat, and tears we’ve shed. However, this release is only the beginning of our journey.
- October Game Development Team
NEW PUPPET FACTION: TOTEMS
_The evil Sutekh is back, the big bad from Puppet Master 4 and 5 has made his way into Puppet Master: The game. Beware, he is not alone, he has brough his own terrifying troop of little minions that want to play with you!
Will you and the Puppets be enough to fight back the demonic forces from the underworld!?_
The Totem Faction is the latest addition to Puppet Master: The Game. The Totems are now a playable brand new faction. You can swap them out with the puppets in any game mode or fight against them in our two new game modes. There are 5 new characters, each with their own playstyle and characteristics.
Totem Warrior
Totems are Sutekh's demonic avatars, punishing those who unearth their secrets and power. “Everyone must die… they must die!”
Claws
Maul your prey by using your primary attacks 3 hit combo or charge your secondary attack to pounce at your prey causing minor stun and damage.
Block
Press the [Ability1] button for 1 Second of invulnerability.
Bite
Press the [Ability2] button to bite an enemy dealing minor damage while recovering a minor amount of health.
Totem Ravager
New Character, created for Puppet Master: The Game
A savage manifestation of a Totem, devoid of any fear of death, existing solely to unleash destruction. “Breathe, my child, and live to kill, my child.”
Blowdart
Press the [Ability1] button to shoot a poisonous dart into your prey causing 1 damage every second for 5 seconds.
Mephisto
One of Toulon's puppets falls under the influence of one of Sutekh’s Watchers, granting him the power of pyrokinesis to carry out their sinister commands. “Do it for the children.”
Crystal Ball
Use your mystic powers to shoot fire bolts at your prey. Lighting them on fire for 5 seconds.
Destruction Magic
Press the [Ability1] button to fire a large fireball that explodes after 2.4 seconds lighting everyone within range on fire and causing them to ragdoll.
HeadHunter
New Character, created for Puppet Master: The Game
Sutekh harvests countless souls, including a skilled African hunter, occasionally using the hunter's eerie skills for elusive prey. “You will not escape my wrath!”
Eye of Sutekh
Press the [Ability1] to drop glyph that reveals nearby prey that's within its 20 meter range.
Spectral Cloak
Press the [Ability3] button to disappear. Drastically increase movement speed but you can no longer attack.
Totem Sutekh- Dominator Class
Sutekh, the evil ancient deity, reigns over chaos, disaster, and darkness, possessing the ancient secret magic of eternal life. “Those in the up-world must not discover our secrets.”
Claws
Maul your prey by using your primary attacks 3 hit combo or charge your secondary attack to pounce at your prey causing minor stun and damage.
Death Charge
Press the [Ability1] to aggressively charge at your prey causing minor damage while ragdolling them for a short amount of time.
Death Lighting
Press the [Ability2] to shoot a bolt of demonic energy at your prey causing moderate damage.
Demon Lord (Passive)
Sutekh's royal status prevents him from being knocked out by Pushes and Kicks.
TOTEMS SKINS
Totem Warrior
Default
Bloody
Alt
Bloody Alt
Totem Ravager
Default
Bloody
Minion
Mephisto
Default
Bloody
Pyromancer
Full Moon Toys - Exclusive (DLC)
Full Moon Toys - Death (DLC)
Full Moon Toys - Crystal (DLC)
HeadHunter
Default
Bloody
Reaper
Totem Sutekh
Default
Bloody
Full Moon Toys - Exclusive (DLC)
Full Moon Toys - Evil Spirit
Full Moon Toys - Evil Glow
Weapon Skins
Totem Warrior
Default
Damage
Bloody
Chrome
Gold
Totem Ravager
Default
Dirty
Bloody
Chrome
Gold
Mephisto
Default
Damage
Bloody
Chrome
Gold
HeadHunter
Default
Rust
Bloody
Chrome
Gold
Totem Sutekh
Default
Damage
Bloody
Chrome
Gold
NEW PERKS
Ankh Symbol: increases Health
Hare Symbol : Decreases jump charge time
Haste: increases running speed
Head Butt: Decreases melee ability cooldowns
PilarDjed: Decreases time in ragdoll
Savage: Increases damage from melee attacks
Shrunkenhead: increases invisibility movement speed
NEW GAME MODE: PUPPET MASTER
The Puppet Master Game Mode is a mode where One Defending Puppet Faction has to protect a single Human player from an Attacking Puppet Faction.
The Human must complete an objective to escape and win.
The Defending Puppet Faction wins if the Human Player escapes.
The Attacking Puppet Faction wins when the Human Player is killed.
Human Objective
Sutekh's dark energy is obstructing the elevator that needs to be dispelled for escape.
One Idol will spawn on the map at a time, each emitting a dark energy. The Human Player must stand near this Idol to deplete its power while fighting off attacking puppets.
Once the Idol’s power has been depleted, it will spawn another Idol in a random location.
The human must do this 3 times (depending on game lobby settings) to lift the barrier from the exit so they can start the escape phase.
Once the escape has been initiated, the human must stand within the elevator to escape.
Defending Puppets
Follow and protect the Human and make sure they escape alive!
Attacking Puppets
Kill the Human and prevent them from escaping. Attacking Puppets get instant access to their Dominator.
Notes:
- Puppets no longer have a respawn timer.
- Puppet Cooldowns work the same as they did in Thief.
- Host can choose what the attacking Puppet Faction is in the host settings.
- Host can choose what the defending Puppet Faction is in the host settings.
- Escape zones work slightly differently. The human must stand within a zone for 5 seconds to escape and win.
NEW GAME MODE: MANHUNT
Manhunt is a mode where 2 Human players have to complete an objective and escape while defending themselves from a team of Attacking Puppets.
The Humans must complete an objective to escape to win.
The Attacking Puppet Faction wins when the Human Player is killed.
HUMAN OBJECTIVES
Sutekh's dark energy is obstructing the elevator that needs to be dispelled for escape. One Idol spawns on the map at a time, each emitting a dark energy. The Human Player must stand near this Idol to deplete its power while defending against attacking puppets. Once the Idol’s power has been depleted, it will spawn another Idol in a random location. The human must do this 3 times (depending on game lobby settings) to lift the barrier from the exit so they can start the escape phase. Once the escape has been initiated, the human must stand within the elevator to escape.
ATTACKING PUPPETS
Kill both Humans and prevent them from escaping. Attacking Puppets get instant access to their Super Puppet character.
Notes:
- Puppets no longer have a respawn timer.
- Puppet Cooldowns work the same as they did in Thief.
- Host can choose what the attacking Puppet Faction is in the host settings.
- Escape zones work slightly differently. All living humans must stand within a zone for 5 seconds to escape and win. If both humans are alive and one is not within the escape zone, the human player inside the escape zone will see a message on their screen stating 'Waiting for ally.
NEW FEATURES
Throwing Weapons can now damage vent covers and raven statues.
Throwing Weapons now have crosshairs.
Toggle Spring Feature added in the game options can be turned on or off.
You can now play THIEF by yourself against the Human BOT.
Totems can now be played in Thief
Totems can now be played in Toulon’s Journals.
AUDIO & MUSIC
The Official Puppet Master: The Game Main Theme song has been added to the game
Added a Sound Effect Volume Slider in the Audio Options menu
All Totems have Voice Over audio including emote voice audio
Rebalanced audio levels for a lot of the impact processors, Fire sounds, Voice sounds, Bleeding and hit indicators and other sounds
BALANCE CHANGES
Tunneler - Drill
Increased Speed Damage Length from 0.1 to 0.2
Sixshooter
Increased sprinting speed from 2.5
Decapitron
Sprinting speed increase from 2 to 2.5
BUG FIXES
Fixed an issue where some of the music and other audio sounds were not respecting the volume faders in the options menu
Fixed an issue that caused the fade in screen to bug causing the game to start with a black screen.
Fixed an issue that caused you to charge throwables before going into downstate and throwing while in downstate.
Fixed an issue that caused Tunneler’s drill animation not to play for other players.
Fixed an issue that caused your arms to freeze in place after throwing a throwable weapon.
Fixed an issue that caused the background music not to play.
NEW DLC - FULL MOON TOYS - TOTEM & MEPHISTO
You can support our game's development by purchasing our premium skins.
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