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Guardians of Holme update for 25 September 2023

V0.10.10 Patch Note

Share · View all patches · Build 12252846 · Last edited 23 February 2024 – 14:46:45 UTC by Wendy

Patchnotes via Steam Community

Balance Adjustments

Relics

Dragon Box
Maximum Health Increase: 15→20
Number of Randomly Enhanced Traps: 1→3

Recycling Scroll
Reroll Progress: 15%→25%

Iron Chains
Increased Barricade Health: 100%→150%

Elven Sword
Skill Damage Increase: 50%→100%

Elven Goblet
Materials Obtained per Pickup: 100→600

Mana Ring
Number of Skills Cast without Cooldown: 3→4

Elven Bow
Damage: 300→750

Cart
Materials Obtained: 1→2

Kingdom Reserve
Materials Obtained per Wave: 120→350

Durable Metal
Traps in Deck Triggering Effect: 10→6

Pay Order
Damage Increase per Trigger: 4%→10%

Heroic Blade
Damage Increase: 75%→125%

Engine Oil
Duration: 15 seconds→20 seconds

True Crossbow
Damage Increase: 30%→40%

Stun Gun
Damage Increase: 17%→20%

Strong Springs
Displacement Strength Enhancement: 30%→45%

Wooden Staff
Skill Casting Cooldown Reduction: 30%→50%

Shovel
Now Provides an Initial 1600 Materials

Leather Crawler Belt
Traps Triggered by Effect: 10→12

Overlord Core
Percentage of Life Triggered by Effect: 50%→40%

Gemstone Ring
Enemy Health Reduction: 20%→10%

Amber Ring
Enemy Movement Speed Reduction: 15%→10%

Druid Drink
Health Restored after Battle: 12→6

Golden Bottle
Life Recovery: 25%→15%

Windy Pearl
Duration: 10 seconds→8 seconds

Ancient Crystal
Negative Status Enhancement: 40%→35%

Oil Tar Rune
Tar Slowdown Effect Enhancement: 50%→25%

Elven Well
Initial Materials: 2400→3200
Maximum Health Increase: 15→9

Old Coin
Initial Materials: 2400→3000
Gold Gained: 700→450

Fire Stopper
Initial Materials: 2400→3000

Coupon
Shop Discount: 40%→30%
Initial Materials: 2400→2800

Smooth Gear
Initial Materials: 2400→1600

Long-Handled Mirror
Number of Barrier with Zero Cost: 3→2

Flocket
Hand Limit Increase: 2→1

Traps

Conductive Floor
Material Cost: 300→200 (Upgrade Cost Reduced Accordingly)

Eagle Statue
Damage: 120|150|180|210→180|220|260|300

Springboard Trap
Attack Windup: 0.3 seconds→0.1 seconds
Attack Wait: 0.1 seconds→0

Wind Wall
Material Cost: 600→400 (Upgrade Cost Reduced Accordingly)

Conductor Floor
Material Cost: 600→400 (Upgrade Cost Reduced Accordingly)

Nail Trap
Attack Interval: 5 seconds|4.5 seconds|4 seconds|3.5 seconds→4 seconds|3.2 seconds|2.4 seconds|1.6 seconds

Sunken Trap
Damage: 4|6|10|15→7|10|15|20

Hook Trap
Attack Interval: 2.7 seconds→3 seconds|2.5 seconds|2 seconds|1.5 seconds

Paralysis Trap
Paralysis Duration: 1.4 seconds|1.8 seconds|2.2 seconds|2.6 seconds→1.8 seconds|2.2 seconds|2.6 seconds|3 seconds

Acid Trap
Material Cost: 1050|525|525|525→800|400|400|400 (Upgrade Cost Reduced Accordingly)

Mortar Trap
Material Cost: 1200→1500 (Upgrade Cost Increased Accordingly)
Attack Interval: 2 seconds→2.8 seconds

Thunder Elemental's Mark
Summoning Interval: 8 seconds→10 seconds
Stun Chance: 50%→35%

Wisp Tower
Attack Interval: 2.5 seconds|2 seconds|1.5 seconds|1 second→2 seconds

Icicle Trap
Material Cost: 1000→1400 (Upgrade Cost Increased Accordingly)

Harvest Trap
Material Cost: 600→1000 (Upgrade Cost Increased Accordingly)
Material Gain: 15|20|25|30→8|12|16|20

Machine Gun
Damage: 30|45|60|75→20|30|40|60

Arcane Statue
Material Cost: 800→1100 (Upgrade Cost Increased Accordingly)

Water Elemental's Mark
Summoning Interval: 10 seconds|9 seconds|8 seconds|7 seconds→10 seconds

Charm Floor
Attack Interval: 3 seconds→4 seconds

Balista Trap
Attack Interval: 2 seconds→2.5 seconds

Windstorm Trap
Attack Interval: 2 seconds→3.2 seconds

Field Generator
Damage: 7|10|14|19→4|7|11|15

Arctic Floor
Damage: 120|140|165|190→80|100|120|150

Steam Engine
Material Cost: 500→400 (Upgrade Cost Decreased Accordingly)
Advanced Trap Reduction Interval Effect: 10%→20%

Frost Treasury
Material Cost: 950→900 (Upgrade Cost Decreased Accordingly)
Advanced Trap Reduction Target: 2→1
Effect Trigger Target: 6|5|4|3→5|4|3|2
Material Gain per Trigger: 10→15

Recycling Furnace
Material Cost: 1400→1000 (Upgrade Cost Decreased Accordingly)
Material Gain per Trigger: 10→15

Laceration Floor
Material Cost: 200→400 (Upgrade Cost Increased Accordingly)
Damage: 15|35|55|75→40|50|65|90
Additional Damage Percentage: 400%→500%

Capacitor
Material Cost: 1050→800 (Upgrade Cost Decreased Accordingly)
Material Gain per Pickup: 10→15
Advanced Trap Material Gain: 1→10

Alchemy Floor
Burning Additional Damage Ratio: 500%→750%
Material Gain per Pickup: 10→15

Oil Tar Trap
Tar Movement Speed Reduction: 35%|40%|50%|65%→20%|25%|30%|40%
Tar Duration: 3 seconds→5 seconds
Evolution Branch A Time Increase: 1 second→5 seconds

Bug Fixes

Fixed a bug where Bucket List description was incorrect.
Fixed a bug where enemies would stop moving due to multiple sources of slow.
Fixed a bug where Piggy Bank caused gold to reset.
Fixed a bug where Durable Metal would kick players out of the shop.
Fixed a bug where Magic Fruit would kick players out of the shop.
Fixed a bug where Magic Fruit caused issues with the enhancement interface resolution.

Experience Improvements

The daily challenge details will no longer cover part of the difficulty switch arrows.
The daily challenge details will no longer cover part of the difficulty descriptions.

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Windows Depot 2086852
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